I liked the UI! The idea is also super cool and would be great to be explored further. Overall for seven days this isn't too bad.
Daniel
Creator of
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This was awesome! I loved the story and the mechanics. The simplistic design was nice as well. The music was extremely calming and worked well with the theme of the game. I do wish there was a way to exit the game without alt tabbing, and I wish the EXE file was the name of the game. But other than that good job!
Overall I enjoyed, the graphics really popped and looked great. The music was pretty soothing and worked well with the overall game. I do feel like the movement was a tad bit slow, and I wish there was a pause menu to go back to the main menu to quit. But the overall theme is captured and you did a great job!
I agree with everyone else that some type of In-game tutorial is needed. Most players are going to be instantly going into your levels. Also a small nitpick but the zip file would be better named if it was the name of your game. The graphics and music were nice though and it was a pretty relaxing game to play. Overall great job!
Overall I enjoyed the game, the gameplay loop was just a tad bit stale. However the art looked amazing. The boss definitely needed some more moves and a tad bit more movement, I also feel like there should be some sort of incentive to destroy more enemies since only my front three ships were shooting. But overall for a week, not bad! Could just use some more polish.
I agree this would go great on mobile! Overall this game was great, simplistic and fun. I would kind of like a mode without a timer though since I was having a ton of fun. Another thing I noticed was every so often everything would flash on screen a green or red, I understand why the effect is being used but I think it looks just a bit odd and there might be better ways to show a combo is ending.
Overall though, amazing game, 5 stars!
The game is pretty good! I liked the art a lot, I did run into a glitch that the exit button played the game instead of exited. I also noticed that with keyboard I could move, but couldn't figure out if I could do anything else. I did end up using a controller. But other than that it was a pretty decent game for a week and worked pretty much flawlessly
I think it fits the theme pretty decently. Overall the games presentation is really good and it felt like a complete game. The main menu was really nice as well. My main gripe is the levels feel just a tad bit long and I feel like maybe my camera might have been stuttering in certain parts, leaving this odd view. But apart from that this is really good for just a week, great job!
This was a pretty good game overall. I liked how you could take multiple ways to achieve a solution. I do feel like there could be a bit more UI, such as with the retry, the retry being mapped to A felt a little weird while space just quit. Other than that though the game was pretty good, and definitely worth a play.
The music for this submission was really good. Good job on the final product. My main problem with the game though was I felt like the level was a bit long, I would have preferred some quicker more smooth levels to start then a transition into a level of that size with all the mechanics. But other than that the game was pretty fun and I loved the stealth mechanics.
For 15 hours it wasn't too bad, the overall game play loop was pretty fun and the sprites look pretty cool. My main gripe is that I wish the camera kept me in the middle of the screen instead of scrolling when I got close to the edges. I also wish I could shoot maybe just a bit faster, but other than that not bad.