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A jam submission

Animal SquadView game page

Submitted by Kitchen Games, Razmagah — 11 hours, 7 minutes before the deadline
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Animal Squad's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1123.7143.714
Overall#1743.6593.659
Innovation#1963.6193.619
Graphics#2133.8573.857
Theme#2533.8103.810
Fun#3253.4763.476
Game Design#3613.4763.476

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to team up with a bunch of animals, to beat the game

Did you write all the code yourself and made all the assets from scratch?
Yes we did.

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Comments

Submitted

Nice game! Love the music. For some reason the game was slow and enemies passed through walls but in general, it's interesting.

Submitted(+1)

A very creative take on the theme, I really like the concept! The graphics are great too, overall you did an awesome job, I had a lot of fun playing your game :)

Submitted(+1)
  • Good music

  • The main menu GUI breaks a bit in fullscreen

  • It’s quite confusing. I think there should be a tutorial

  • The footsteps sound wave effect is really cool. I haven’t seen anything like it before

  • The bobbing side to side animation while walking is quite charming

  • I wish you could access the controls from a pause menu

Submitted(+1)

great game, i found it lagy for some reason, good music graphics and fun.
if u have some time mind trying out my submission?

Submitted(+1)

It was really fun to play. I love the art and music. It was hard to get the solution but I got it. Good job!

Submitted(+1)

You have a very great game! the graphics are stunning and the music is great but i didnt know what to do, but great game !

Also, if you could play and rate my game!

Submitted(+1)

You did a great job! I like the art and music and it has cool mechanics which fits the theme.

Submitted(+1)

I liked the stealth mechanics. Well executed, taking the time limit into consideration. I could never get the animals to work though.

Submitted(+1)

What a charming little game! I really really enjoyed how each little animal works and it being a stealth game just made it feel so tense and sneaky. I especially love all the little clocks that you can trigger. Super duper great game!

Submitted(+1)

maybe it was just me, but the frame rate was pretty low, so it was difficult to play :( 

But I absolutely LOVE stealth games, and I'm so glad there was at least one in this jam. Also the added mechanics made it all the more enjoyable!

Submitted(+1)

Really fun! I loved the art! The music was also very catchy. Great job!

Submitted(+1)

Love your sprites!!

Submitted (1 edit) (+1)

The music for this submission was really good. Good job on the final product. My main problem with the game though was I felt like the level was a bit long, I would have preferred some quicker more smooth levels to start then a transition into a level of that size with all the mechanics. But other than that the game was pretty fun and I loved the stealth mechanics.

Submitted(+1)

Good job! The music was on point and so was the art. Though I find a bit confusing how to use the animals to help me with stuff.

Submitted(+1)

Congrats on finishing the game! The art is very well done for you doing them all yourself! I liked the idea of using animals to team up was a fun mechanics.

I would greatly appreciate you checking out my game =)

Submitted(+1)

I love the concept but it was kind of confusing for me. I also really like the art style.

Submitted(+1)

Cool concept, I can tell a lot of work went into this game. It is still rough around the edges, but great work! 

Submitted

Interesting concept! Unfortunately, it was kinda hard to play the game for me. I had a hard time recognizing what is happening on the screen. Do you know you can sound the alarm through a wall? Also took me a while to find out I have to open cabinets to find missing keys. Before I was running around the map falling into madness. Overall good job, I think it still needs to polish few rough corners here and there. Maybe (for dumb me at least) use some clever game design tricks to guide the player where he needs to go and give him feedback when he's doing things wrong (like the sound when henchman sees you) but also when he's doing things right.