I may be missing something, but it's not clear to me how to correctly import exported files from MM into Blender, and I don't see it mentioned in the documentation. Is that described somewhere? My end goal is to export for Godot but I want to use Blender to preview and adjust my models with the materials applied first.
JimmyBlam
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A member registered Jun 06, 2020
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These are some very nice materials! But it's not clear to me what the license is on them - and your other asset packs too. Can they be used commercially in a published game? I'd really appreciate it if you could update the description/More Info section (and presumably the zip file too if not already included) with a copy of the license agreement!