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I may be missing something, but it's not clear to me how to correctly import exported files from MM into Blender, and I don't see it mentioned in the documentation. Is that described somewhere? My end goal is to export for Godot but I want to use Blender to preview and adjust my models with the materials applied first.

(+1)

You must create the material in Blender using the generated texture. The "Node Wrangler" plugin can be used to do this in a few clicks.