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jirinaforever

12
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A member registered Jul 01, 2020 · View creator page →

Creator of

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Chrome, it's one of thouse "mouse gesture" extensions. I always treat WebGL applications the same way I treat mobile version.

Only tap, double tap, long press when it comes to mouse, makes it easier to port and avoids any gesture conflicts.

I love the graphics on this one, very cute. :)

Putting some sort of limit on the chain length would be helpful, the ball as it is now just flies off the screen and it's kinda confusing at time. Also the right click messes with my browser gestures, the game would be ok using just single LMB click to throw/retrieve.

Thank you so much for your feedback! 

I'll check out your game :)

Thank you! :)

You're right, giving the balls some texture would make them feel better, I'll look into it when I update this. :)

Ooooh, that's a good idea, thank you. I thought about moving obstacles or color sorted finish baskets, but in the end I just decided to get the game out stable and working. 

Cheers :)

Thank you! Glad you enjoyed it :)

If I ever get to updating this, I'll change the ball behavior, now it's all physics based so they just roll around lazily and bounce either way too much or not at all. 

Good point, I should've added a button to swap between 2 angles, the original and 90° top down.

Thanks for the feedback :)

Thank you! :)

If you're stuck on the 2nd level, just tilt the board right to get the balls rolling and stop tilting before they hit the angled wall, they'll bounce and carry the momentum. Tilt only when they're going in straight line. :)

Yeah, it's only 5 levels long. Congrats on beating it :))

Yeah, should've introduced the bounce mechanic better. If you're stuck on the 2nd one, just stop tilting the board when balls are about to hit the angled wall, they'll bounce in straight line. :)

The second jump is way too pixel perfect