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One Board's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1731 | 2.958 | 2.958 |
Overall | #2703 | 2.722 | 2.722 |
Presentation | #2958 | 2.583 | 2.583 |
Originality | #3224 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Balls are joined through single input, if one moves, they all have to move
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept; it was very unique! The speed of the balls rolling felt a little slow, but not enough to stop me from finishing the game. Overall, I enjoyed it. Great job!
Thank you! Glad you enjoyed it :)
If I ever get to updating this, I'll change the ball behavior, now it's all physics based so they just roll around lazily and bounce either way too much or not at all.
This is fun! I think it would have been interesting to make the win condition a level dependent number of balls, and perhaps introduce obstacles that could be destroyed by some number of balls, like those omnipresent mobile game ads.
Ooooh, that's a good idea, thank you. I thought about moving obstacles or color sorted finish baskets, but in the end I just decided to get the game out stable and working.
Cheers :)
Fun little game :)
Visuals: I would have prefered if the balls weren't just on flat color, so you can actually see them rolling. At the moment it looks like they are just sliding around.
Presentation: Some of the tilts were a bit too extreme
Thank you! :)
You're right, giving the balls some texture would make them feel better, I'll look into it when I update this. :)
Wow this was such a smart little idea, all it needs is more levels. Would be cool on the phone using gyro especially. Also would have been more interesting/challenging if different coloured balls needed to go to different places, among other possible mechanics.
Great job, would really appreciate you taking some time to give your thoughts on ours as well!
Thank you so much for your feedback!
I'll check out your game :)
Nice. That last level was hard! Also does it just loop when you beat it?
I might play around with the speed the balls move. They feel a bit slow at the moment. But I imagine faster would just make it harder? So maybe there is a balance there that would make it feel as snappy as moving the table feels.
Yeah, it's only 5 levels long. Congrats on beating it :))
so harddddd! i've smoll brain
If you're stuck on the 2nd level, just tilt the board right to get the balls rolling and stop tilting before they hit the angled wall, they'll bounce and carry the momentum. Tilt only when they're going in straight line. :)
Interesting idea! The presentation is a bit off though, because leaning the board away from the player makes it a lot more difficult to see the board itself and where you want the balls to go. Also it's a bit luck dependent due to gravity.
Good point, I should've added a button to swap between 2 angles, the original and 90° top down.
Thanks for the feedback :)
It's cool, but hard :D. Looks really pretty too!
Thank you! :)