This is really cool and well-rounded, it feels like a finished game. The graphics, sfx and gameplay all work well together, and I agree with the other commenters that the AI was a nice surprise and made the game a lot more interactive. Fwiw, I played the web version and didn't run into any issues.
Jonathan Koff
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I reached the castle in 45 days. It was fun, and I think with some tweaks I could spend a lot more time playing. The controls are quite subtle, and the pacing quite fast, so I ended up mostly playing it as a game of luck, i.e. select upgrades, launch and hope for the best. But the basic gameplay appears similar to flying a glider, you're trying to spend as much time as possible in the favorable weather and as little as possible in the unfavorable weather. If that's your intention, I think you're almost there and can get the rest of the way mostly by tweaking the speeds and accelerations.
One nitpick: It takes a while for the plane to slow to a stop and recognize the landing, would it be possible to add more friction when we collide with the ground?
Nice job!
Thanks Phyrocast! I rewrote the funnel routing code and found some edge cases I'd missed, so hopefully that'll be fixed when I can upload again. Agreed accelerating would be good, I'd also like to explore ways to smooth the workload/make accelerating less necessary, e.g. by making spawn intervals less random.