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Jonathan Koff

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A member registered 36 days ago · View creator page →

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This is really cool and well-rounded, it feels like a finished game. The graphics, sfx and gameplay all work well together, and I agree with the other commenters that the AI was a nice surprise and made the game a lot more interactive. Fwiw, I played the web version and didn't run into any issues.

Made it with 280 points, really liked the art in each city!

I reached the castle in 45 days. It was fun, and I think with some tweaks I could spend a lot more time playing. The controls are quite subtle, and the pacing quite fast, so I ended up mostly playing it as a game of luck, i.e. select upgrades, launch and hope for the best. But the basic gameplay appears similar to flying a glider, you're trying to spend as much time as possible in the favorable weather and as little as possible in the unfavorable weather. If that's your intention, I think you're almost there and can get the rest of the way mostly by tweaking the speeds and accelerations.

One nitpick: It takes a while for the plane to slow to a stop and recognize the landing, would it be possible to add more friction when we collide with the ground?

Nice job!

I really enjoyed having the choice of upgrades, it gave me the feeling that I could endlessly replay and try different builds. I never made it very far, but always had fun.

I know the goal of the game is to catch the goose, but I couldn't resist petting all the dogs. Had fun playing this game, thank you!

Thanks Phyrocast! I rewrote the funnel routing code and found some edge cases I'd missed, so hopefully that'll be fixed when I can upload again. Agreed accelerating would be good, I'd also like to explore ways to smooth the workload/make accelerating less necessary, e.g. by making spawn intervals less random.

This feels really cool, I'm excited to see more of the mechanics as you progress.

The look, feel, and ambiance are really spot on!

I had fun exploring the world and felt very satisfied when I first ended up on the asteroid.