I think I get it now. Thanks! great job on this!
jkpham001
Recent community posts
Great set of tools! It got me up and running as a beginner really quickly. A couple things:
- ON your Health Event node, I think the HIT and Dead Outputs need to be switched. I may be wrong, but when I switched them, worked as expected, vice before, Dead triggers every hit.
- For your Game Life Cycle nodes, how do restart the current level (like a level reset) instead restarting the entire scene?
Thanks!
Thanks Matt, for the quick reply. I deleted that script and error disappeared. But now all I see is are flat pink buildings during play. I do see bits of sky. I may be a noob and not realize what I need to do to install this project from a bare new project. I tried the manifest file, but there's a few items referencing things that are not showing in the package manager:
"com.unity.render-pipelines.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.core","com.unity.render-pipelines.high-definition": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.high-definition","com.unity.shadergraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.shadergraph","com.unity.testframework.graphics": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testframework.graphics", "com.unity.testing.srp.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testing.srp.core","com.unity.visualeffectgraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.visualeffectgraph",
Maybe there a step by step to get this on a fresh new project? the play is working, it's just the effects are not appearing as your wonderful images. Looking forward to getting this to work :)
Windows10/2018.3.0f2/inteli7/GTX980
Hi! really excited to see how you did this. I'm trying it on 2018.3.0f2. Have you gotten it to work? I'm getting the following
```
error:Assets\AleaCityOneSource\AleaCityOne_Unity\Assets\Standard Assets\Utility\EventSystemChecker.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'EventSystemChecker'
```
Will we be able to get your updates if we purchased? Maybe you already covered this and I can't seem to find it...Thanks again!