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A jam submission

DON'T roll the diceView game page

Delay the game for as long as you can! A fight against ever increasing difficulty.
Submitted by Legasaya
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DON'T roll the dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38802.4003.667
Presentation#39442.2913.500
Overall#44552.0733.167
Enjoyment#53261.5282.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a rage game about trying desperately NOT to roll the dice. If you roll the dice, YOU FAIL.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits) (+1)

FINALLY MADE IT!!!

… but the right-hand guy was turning continuously; was it the end?? I was wondering, so I moved left, and knocked some dice to the counter, which reset the game, so I hope I did not interrupt the ending sequence!! :o XD Otherwise, I will have to try again.
(And the volume of what the older man said was somewhat low, so I did not get everything!! Could you please tell?)

The important lesson is that you are absolutely right that you can get dramatically better at this game: when I first tried it, it seemed totally impossible, now, I am able to throw the dice diagonally right into the ashtray, to move some in some little pushes, and even sometimes to recover some from the left when I put too much power initially.

I spotted two things that were underhand (! pun not intended XD):

  1. Die 7 is a little shifted to the left, which is critical to know to place your hand correctly in time (the dice fall too fast, otherwise);
  2. Dice 8 and 9 follow each other quicklier than other dice, so you have to either get rid of die 8 fast, or throw 8 and 9 together (and I know I was able to throw correctly dice 1 and 2 together).

There is also a bug that happened at least thrice to me: a die falls right through the hand, as if there was nothing. ._. I am positive it happened, as I was already way more skilled in dealing with the dice.

I also have another piece of advice: the camera should show a bit more what is going on on the left, because sometimes, a die can land on the left brink of the ashtray, of you can have blundered and have some last-minute last-chance save-the-day hand maneuvering to do on the left — happened to me more than once!

I wish I had spotted all of this before, your game is richer than I originally thought… <:( Well, at least, now, I know and I can tell the world. :)

I do not know how many trials it took me, but it was many! XD Although I managed to start understanding how to manipulate the dice in only some tries, it really took me more to master the process and reach the end.

So, good (difficult!!) game! :)

Submitted

Very creative! I like the art style and the voiceover. It was a bit too difficult for me, and it started from the beginning of the cutscene every time I failed. Would appreciate a faster restart in a future version!

Submitted (2 edits)

I like the cinematic aspect the game has: the moving camera angle, how information is integrated to the scenery (as in some films’ opening credits), a (simple) scenario to justify the action.

Some remarks/suggestions:

  1. I think some subtitles would have been useful for non-native English speakers, as the bartender speaks relatively fast (and with a modified high-pitched voice).
  2. I think the game would be far more playable if you had these two things:
    1. The shape of the hand should be more in a clasp (as a non-English native speaker, I am not sure this is the proper word; I mean, like a basketball hoop);
    2. The trajectory of the dice should rather be a parabolic one, instead of falling flat. But maybe point 1 would be sufficient.
    With the current configuration, even if you touch the die, the hand’s inertia can eject it sideways.
  3. Once you have failed, you are forced to rewatch the whole introduction to try again, which is impractical; it would be good to allow the player skipping it.

You want to check with other people, but as for me, catching a die is quite difficult! A bit too much so. I could reach the second part of the dialogue, but not further than this… Actually, you can stay without moving until the fifth or sixth die, but then, a collision takes place and makes a die fall, so you are bound to move and the inertia problem kicks in.

Your interpretation of the theme is quite literal and at the same time original, I think; I did not expect a dexterity game. :)

The problem I see is that physics/parameters is/are critical in such a game, and it would need some tweaking to be more reasonable. Well, except if you intended it to be difficult, in which case, well done. XD

I am a bit frustrated not being able to get what happens next, if something happens next; I shall try some more. ;)

Developer

hahaha I like the spirit! And thanks for all the great suggestions! I got a lot of my inspiration from the rage game " getting over it", and the idea of having to start all over again at the slightest slip-up. Basically, it's a rage game. However, it does have a secret ending, an ending which took as much time as the rest of the game combined! Also I find it quite funny how you thought my voice was artificially pitched up! 14 year olds can be good gamedevs too you know. (I actually spoke in an accent and pitched it down slightly so it would sound like your stereotypical guy in a pub, but I clearly failed miserably lmao)

Anyway thanks for all the feedback! I'll definitely get back to work on it once the jam is over.

Submitted (1 edit)

Thanks for the answer! :)

Basically, it's a rage game.

I get it, but I wonder if this is a good strategy to put a rage game in a game jam where ‘Enjoyment’ was a criterion. ;))

However, it does have a secret ending, an ending which took as much time as the rest of the game combined!

The sad thing is I am willing to bet many players did not get to it… ._. (I will try again in just a moment, because I am obsessive!!)
I know how it feels to invest an unreasonable amount of time in something players notice far less.

Also I find it quite funny how you thought my voice was artificially pitched up! 14 year olds can be good gamedevs too you know. (I actually spoke in an accent and pitched it down slightly

I wasn’t sure it was pitched up actually, but I felt it was modified, which it was. X) And I guessed you might be a teenager, but some have a deep voice! ;)

so it would sound like your stereotypical guy in a pub, but I clearly failed miserably lmao)

You should get Jon St. John for the dubbing! Anyway, it’s no big deal. I like it when people use their own material (sound and visual) instead of premade assets, it gives some more personality.

All right, let’s try this die catching challenge again, then! X)

PS: aaaah, how could I miss the big SAFE on the ashtray! Players can be careless, cometimes…

Submitted

A neat concept! I might be a scrub but it was a little too hard for me, I had to reset a few times to catch the first die.

Submitted(+1)

Protip: you can catch the four or five first dice without moving an inch. XD

Submitted

Hah! That explains things, then!

Developer(+2)

yeah I definitely think I made the game too hard, but not for the expected reasons. I should have made it clearer that the cigarette tray in the corner can have the dice dropped in it, and because I didn't many assumed they needed to catch all the dice at once. I specifically designed it to be impossible to do such a thing, which left many people frustrated, thinking the game impossible. It's hard, but I have beaten it. It's the sort of thing you get the knack of with time. Also the first person to beat it gets their own character in the next patch. Why? Because it provides a good enough incentive for people to play my silly little rage game! And for fun : ) 

(Send a screenshot of the secret ending)