Did my basil plant grow into a haunch of meat?!? SIGN ME UP
jmalcolmix
Creator of
Recent community posts
Cool mechanic! Wow does the difficulty ever ramp up quickly! I found in level 3 I could skip using the boxes entirely and just take a break from carrying for a moment after making the first drop. Didn't get far into level 4 before I felt like tearing my hair out! In a good way though! Might be cool to add (if you haven't already) some kind of in-air collectible that recharges your strength. Would make for some crazy levels.
I had a tough time understanding the relationships between placing trees/waters/houses and then clicking them to generate more resources. Then the game would seem to just end. I think some kind of loading bar that fills up as you approach extinction, and reduces as you get things under control, would add a lot!
I like how snappy it feels. Some pipe games make you wait just too long to see the effect of your placement, but this is so instant that I know right away if I messed up. It'd be cool if there was a slight pause though at the end of the level, once the solution has been found. I would like to relish in victory :) Discovering click-and-drag to draw long pipes gave me life...
Thanks for the feedback! I totally agree about the slippery feel. I wanted to give the low-gravity impression while relying on the physics engine for movement, but in the end that often makes 2D platforming feel awful. There's a lot of moments where you feel out of control. Definitely something to tweak...
Thank you for taking the time to play and write this comment! Yeah - I didn't really have time to finalize the objective stuff. The idea was to make it less about dollars and more about quantity of each color harvested. So for example a level may require 12 Blue and 8 Orange and 5 Yellow to pass. Just never quite got there. The closest I got was the score screen at the end, but that was focused heavily on dollars because I ran out of time.