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JMF Modding

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A member registered Dec 19, 2021 · View creator page →

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Here I was thinking I was done with FS22, guess I was wrong! Nice work

Whats the edit?

alfalfa mows as grass, but with higher yield

ohhh, you're trying to unload into the small harvestore. try the stave or tall harvestore

Stop trying to use it on non rowcrop maps

Using a silo blower?

should be in the required mods folder

I found the issue and will have a fix tonight.  Will require a new save

To anyone with a mixer problem, i have found to root of the issue, and will fix and reupload tonight. It will require a new save. 

OK thanks for your help. 

I don't know about video tutorial,  I suck at that stuff. I will be making a post soon about adding it to a map

Shouldnt need a new save, unless youre having the mixer issue. I neednsomeone to send me their log file to sort that out

not at the moment, trying to get map launched and work out any issues

Thats weird, i haven't seen that yet

Which mode are you starting with? Could you send me your log.txt file?

Yeah nothing game breaking, it's mostly the ai stuff that's nonfunctional anyways

Decent computer or something struggling with 2023? Any errors in the end of the log?

Feel free!

Its a work in progress

It attached for me, but I have the swathing mod enabled, like mentioned 

I'll look into this, thanks!

Plans for making an AR frame truck from this? Looks awesom

All maps!

I use super strength

Ear corn is broken on Westby

JCLs Farm Equipment, here on itch! 

working on it bud! There will be an update soon

Wow I thought I fixed those, thanks man I appreciate it. Discord? JMFmodding#7804 or on Facebook, on my JMF Modding page.

Thanks man, I hope you don't mind that I added it to the post.

for some reason is it in the folder as FS22_FermentingSilos (2).zip or something? 

redownload, it was updated 

Alright now do the open version! Nice work

Yeah I don't see it used like a navmesh, think of a cow in a pen or milking parlor that can't walk around, but still moves head and neck. 


Either way, I appreciate your time and consideration! Thanks!

Yes, although it's not limited to animals, it's also used for "static" people, the benefit being the person or animal will move it's head, flick it's tail, ect. It uses a small segment of a spline to place the character, and under the user attributes it defines which animation clips to play. A good example of this in FS22 is in the map Hof Bergmann

I assume this doesn't suppose supports animatedCharacter yet? Is that a near future addition or something that would likely be moved further out, if at all? Just thinking about how this changes the game for animal placeables.

Thanks!

just check everything over from my end. I'm making some changes to the blower, because I'm hearing and experiencing issues with the Gehl boxes. I can't fix the Gehl boxes, but I tested with a personal conversion and the BSL forage box, and the blower is working 100% now, and will be updated shortly. The Gehl boxes have problems. 

Should be able to completely fill the chaff section. Which part isn't unloading, the box to the blower, or the blower to the silo? You made sure the blower tractor is running? And was this before or after the update? The more info you give the more help I can be. Thanks!