I put the source code on github, the dist folder is there. The link is in the game description on that page.
joaops
Creator of
Recent community posts
I have to solve this problem with the monitor, it didn't even cross my mind to use a lower resolution.
The idea was to fill the house with minigames that you should do before your mom gets home. Each character would have three minigames and the player would have to switch characters to make.
I had a tight time, I almost didn't deliver the game, I couldn't add the ambient audios, neither the music nor the sounds of footsteps.
The house was supposed to have more rooms and there would be a small dialogue with the father explaining to the children that the mother was almost there and that they should run to finish the tasks.
The question of monitor resolution didn't even cross my mind, once I learned how to resize the screen, I handkerchief a new version.
This message is from a modified version of Godot 3.2.2, it contains the DragonBones Pro module installed. It was with this tool that I made the animations of the characters.
Thanks for playing.
The style of the characters I found on google searching for "spriter boy", after that I drew all the characters on Krita, animated on DragonBones Pro and used this modified version of Godot.
I plan to play all games.
I'm glad you liked it.
For the animations of the characters I used DragonBones Pro and for the game I used a modified version of Godot 3.2.2 with the dragonbones module already compiled.
The animations are very good in this tool, you can do some cool things like changing Slots or merging animations. Note that the idle animation goes to the walk animation without blinking the character.