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Baldiri

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A member registered Jun 06, 2020 · View creator page →

Creator of

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A good decision-making game, with great graphics and very polished for its context!

Here you have our game, would be nice if you could rate us: https://itch.io/jam/brackeys-12/rate/2972244

A nice 1 man game! Here you have our game if you want to rate us, would help!: https://joel-romero-i-bru.itch.io/how-to-play-solitair

Hey, pretty solid game you people crafted here! I already left my rate and comment, so if you want my feedback check it out on the rating page!

If you or anyone would like to play and rate our game it would be massive (me and my colleagues are also trying to play yours as much as our time allows us!)

Game: https://joel-romero-i-bru.itch.io/how-to-play-solitaire

Rating: https://itch.io/jam/brackeys-12/rate/2972244

(Have you ever heard of Solitaire? well, we wanted to try something with it and a bit of narrative, so take a look if you're curious!)

  • For the Game Design, the levels were nicely crafted, with a clear path most of the time but with hidden critical paths for the player to explore a bit.
  • For the Fun part, it is a good platformer, and if you like the parkour aspect it is enjoyable, but there are some rough edges embedded in the code, which are the lack of noticeable acceleration and too much air control, which made "parkouring" the levels more frustrating than it should have been.
  • For the innovation part, it is nothing very innovative, but this isn't something bad, especially in genre's like platformers, were the gameplay doesn't need to innovate a lot to be satisfactory.
  • I got pretty invested in the theme, mainly because of the calming aesthetics of the game and the tension of tracing it back (once I learned what I had to do), only mildly tainted by some issues on the audio part (I will explain in detail later) and that maybe some small change when "entering the storm" (like a skybox change to something more cloudy or smth) would give it the final touch
  • What to say about Graphics; if you have consistency in assets and general design, Unreal is a very good option to get a good eye-catcher
  • For the final point, I got really distraught by the audio, mainly in the "calm" to "storm" changes, because when respawning after dying, the audio kept playing the "storm" music, which at the beggining made me start running without even activating the "storm" (also because the sound effect for the storm activating didn't work for like 50% of the cases). Appart from that, its necessary to mention that music was nicely fitting for the theme, and i would liked to see more sound effects for different actions in the game.


In general, to resume my opinion, this game only needs bug-fixing (obviously, this was made in a jam so everyone does what they can), some gameplay changes on the character movement/feeling, more feedback on the player actions and to give emphasis on the "calm-to-storm" change, and maybe one or two levels to make this a pretty solid game for any platform lover to have on their itch.io library.