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Pixel Slime TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fits the jams theme | #1 | 4.538 | 4.538 |
Overall | #6 | 3.654 | 3.654 |
Mechanics | #7 | 3.538 | 3.538 |
Fun | #7 | 3.385 | 3.385 |
Pixel Art | #13 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice concept! I included it in my compilation video series of all of the Pixel Weekend Jam #2 games, if you’d like to take a look. :)
Love the concept, would be really interested to see further levels with more colors!
I enjoyed this game. I like how it adds an element of micro to the tower-d formula by having you manage what slimes your tower can fire on. *begin_spoiler* I also like how that mechanic is taken a step further with the introduction of the boss.*end_spoiler* Are you going to keep working on this? I'd play this on the go on my phone or tablet -- maybe with some randomly generated levels to keep the replay value up.
Glad you like the concept. As for now, we did not plan on further working on this project - but maybe if there's enough positive feedbacks ;-)
Good game. No idea how you guys beat it first run, but I was a little slow getting started.
This was really fun, could be my fav TD game if it had a bit more good job! :D
Beat it first time without losing a Single Villager, this is a great example of Simple Mechanics making a very fun game
Got it at first run, the only big challange is the king slime, tracking when to switch colors and stuff. A pause function would be cool, but nice work!
Happy you like it! (I made the graphics) It is quite easy to win, but not trivial. The real fun it trying to get a perfect score ;)
I think the fun is switching the tower colors in real time, so I don't think a pause function would be good (you can always press the help button, it puts the game in pause)
Nice work. I didn't catch the whole thing at first but I won in one play anyway -not so easily, though- I guess it's means the difficulty is well balanced :) I enjoyed the boss at the end but he was too quick for me to understand how to beat him. Still a good play, congrats !
Happy you liked it ! The balancing was quite hard as we had not much time to tweak it, but it's 100% doable without losing a single villager (not at first run obviously except if you are extra lucky).