Great aesthetics and gameidea. Sadly couldn't get very far since I always ended up letting the guy harvesting my organs for his own please :/
joelttyjoel
Creator of
Recent community posts
"That's the wrong seam!" haha
The flashes I have not added, I think they are just lights and reflections bugging out and spamming your vision >< However it seams to be messing with you so perhaps its a good idea to include after all.
Thanks for the funny playthrough :) I'm happy to win on loudness B)
You're not wrong, having an animator would help. That's the case with most things that don't involve programming which is what I studied at school.
But it's hard to find people who are willing to work for free, and I can't afford to pay someone to help me develop a game which brings in no money.
I am looking for people to develop games with though, so maybe in the future who knows.
The game has great unique sound for being a siren head game.
Game game looks nice and atmosphere is good and spooky.
Love the story (as far as I saw). The paper plane distraction idea is good. Good intro and general sequencing.
I played the first level around 5 times, I learned to collect all the planes, yet had a hard time finding the three puzzles and the exit before mr siren head caught up to me. The maze is too hard in my opinion, especially for only being the first day.
Small stuff to fix:
Got stuck with puzzle screen open and couldnt click exit, pretty sure this was after pressing escape to try and close it.
The text on the wall in the house shows left mouse button to throw airplane, I found out the hard way that is wrong and its actually 'R'.
Kind of annoying that game is pitch black without flashlight, making it next to impossible to avoid siren head using stealth.
Overall good game, nice effort. Would recommend.
Cool game :) Fun to play for a couple minutes. Multiplayer worked straight away which was nice. The game has great graphics and the animations are amazing. This along with music that gets you in a trance, all things really add to the emmersion.
As for feedback. I would like to see more "abilities" added for the eye to protect against the attacker. Right now playing as it feels very defenceless and you basicly have to guess based on very little who is what. Tells of where attacks happened, area checks, back protection, tracking.
Playing as the attacker feels nice. You have to avoid making it too clear you're chasing the other masks. A slight annoyance i felt was when trying to close in on the eye you all of a sudden turn very slow, this is fine for balance, but every time, it caught me by surprise and felt unfair.
In summary: 100% worth playing. Its only in Alpha, but it feels polished already.