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JoeyMcJoey

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A member registered Apr 21, 2020 · View creator page →

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I can only appologise for the slime noises!! So glad you enjoyed it!

I cannot stress enough how much anxiety i got the second i let the spread get away from me. I was not expecting it to multiply quite so fast! I agree with the previous comments about some of the unclear mechanics, but overall a very competant game that could definitely be fleshed out into a good reaction testing mobile game with a bit of added juice.

Thanks man, that seems to be the most common criticism so far. It'll definitely be something we work on if we continue this game in the future :)

Hey man, thanks for the feedback. The aiming could definitely use a bit of improvement but honestly i was just happy the thing worked! haha. I'm thinking some tweaks to how the UI displays the aiming would make the whole thing feel less clunky as a whole.

I like the premise a lot. I think it's not always clear why or how each element will spread. After about 10 minutes it was clicking a bit more but could probably use some simpler levels to get the player understanding the spread a bit more.

Very cute, art and sound is really strong. Great job!

I thought the farmer was going to give me bread D: Beautiful game, very cute when ducks weren't being shot!

The levels I enjoyed most were the smaller more compact levels. The mazes felt a little too long for the puzzle that needed to be figured out. Was positively suprised by the introduction of the crystal slime, but thought it could have been integrated into the already established game loop a bit better (almost felt like 2 different games when the puzzles shifted from block puzzles to matching the colours. Maybe in a full release the crystal slime could act as a switch to unlock doors? Overall enjoyable game with a lot of potential. Check out our game, we went with a similar but opposite mechanics where the slime trail provides area you can move across freely :)

Strong entry.  A lot of well designed puzzles. Our game for the jam uses the same slime trail mechanics as yours but we didnt manage to get half as many levels as you made.

Found myself hooked playing this for about an hour last night, it's a really strong entry. Hoping that a full release would have some way to influence which cards you would draw next - maybe by having some of the cells contain natural resources or something similar?