For those looking, printed copies of Ave Nox should be available soon from Exalted Funeral, Vortak Games, and Feral Indie Studios.
Joey V
Creator of
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Based on yesterday`s update, https://www.kickstarter.com/projects/appalachia-gothic/ave-nox/posts/4180038, unless you’re a backer I wouldn’t expect to get your hands on it before October. More realistically… November or December. I hope I’m wrong though.
This looks great. Cool vibes, excellent layout and design. However, I can’t figure out how to use this at the table. The mansion is pretty straight forward. But nothing else is very clear to me.
Room 3 of the mansion says that there is an exit to room 10 of the tower, but that’s the end of the tower, not the beginning, and implies that it leads to the underground mountain.
The Tower (p20) says there are 3 floors, each with 3 exits, but there are only tables for the second and third floors, no first floor. (It took me a while to even realize these were tables of the rooms). Can you not return to the first floor?
The tower map (p23) design suggests 6 floors, most with 1 room each, leading mostly linearly.
So, from what I’m understanding you go from the mansion, to room 10 of the tower, to the mountain, and the rest of the tower is not accessible. If that’s a typo and “10” should really be “0”, great, but can I get back to the first floor? How many floors are there, 3 or 6? And do you navigate them as the map suggests or is the map just for flavor and not meant to be useful, even though it’s repeated on each page is if it’s intended to be useful?
I admit I only read this quickly, some of the text (at least towards the end where most of my focus was) doesn’t make sense to me either. For example, the woman gains HP if someone dies near the mountain, but there are no encounters there… unless the PCs die fighting her? So why do I care if anyone dies here unless she kills them?
The whole thing feels like a fever dream, but not the good kind I can run “without prep”. I’m going to guess that think this suffers from a lack of 3rd party play testing. Like I opened with, the layout is masterfully executed for use at the table, but I think some of the content needs to be retooled to make it work.
All that being said, I look forward to seeing more from this creator!
Thanks!
I had thought about adding some simple roll tables for NPCs, encounters, ect. But I don't want to tie it to any setting or genre. I might just add a few tools to help a GM incorporate it into their story, like a list of vague hooks or reasons why the PCs might sit down to play. I could also add optional rules to make it a gm-less one-shot rpg in itself.
Any feedback you want to share is welcome.
Hi Matt! I wanted to run this adventure but didn't want to have to rely on the web page, so I made a simple reformatted version for my personal use. But I also thought others might benefit from it so I created a quick itch page for it here (the password to access to page is "mightier"). With your permission I will make the page public, or you're more than welcome the host it on your own page instead. Let me know. Thanks!
Perhaps one of these https://jamie-douglas.itch.io/beastie-almanack-vol-1 can be a Bindywig?
Thanks for the response. It could be because I was a late backer. Other folks on Gamefound in the comments section are having similar issues. I had sent "you" a message through the gamefound site about a week ago, not sure if you're receiving those messages.
My email address is [redacted].
Thanks again!