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johnbrynte

18
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4
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A member registered Jun 27, 2019 · View creator page →

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Indeed! I tried to make it a bit more interesting, but it’s still “Frogger”. Glad you had fun and thanks for trying it out!

Noo, I’m so sorry to hear that! I probably made the wrong decision choosing an alpha version of a game engine. I’m very happy that you tried though, hope I can post an update in the future!

Great to hear! Yeah I think there’s a lot to vary in that field to create fun puzzles. Thanks!

Hahaha that’s actually a great idea!

Well that's a real game right there! Feels like a Rare Ware game from the N64 era too, so amazing work there! The Wind Waker-like water looks amazing and it hurts me to say that this game probably looks TOO good to run on the N64. I had a blast still!

Oh I see! Yeah that makes sense! Does your entry have joypad support?

Great to hear! 😊 Yeah, actually making a Zelda styled, top-down collectathon in 3D has actually been on my mind for quite a while now! The recent "Link's Awakening" remake for the Switch and the wait for the Tunic game also makes me exited to continue on this project. Thank you for your thoughts!

Very polished look! Nice touch with the little intro introducing the "flapping" mechanic also 👍

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Beautiful colors and atmosphere! Feels very authentic and, as said, very creepy.

(Also nice to see some work in Godot! ❤)

Cool camera work! Some nice low resolution textures would probably make the graphics more spot on ✌

Hey where's the hat though? 🎩

A very believable title that I would've thought actually existed! Having the "golden eye" C buttons-controls for the gun aiming thought would have been great, as an alternative.

Wonderfully wonky!

Looks amazing! <3

Agreed! There's really too much luck to the game, which does not really feel that fun, and the pay off when you succeed is not that great in turn. Thanks for the feedback!

Fun fact, my solution to the spherical world was moving the world instead of the player and just offsetting the ground on a big sphere. This in turn made implementing a smooth camera a very interesting feat. Great to to hear it was appreciated! 

Yeah I think you're absolutely right. I bet it's an easy fix, just making trees and bushed between the camera and the player semi-transparent.Thanks!

Really happy that you appreciated the ambiance! That was really my main goal, from the technical animal crossing-esque world to the feeling of being in nature exploring. Peace!