I sure hope so:) glad you enjoyed playing
John Cavatelli
Creator of
Recent community posts
Thank you for the kind words, they mean a lot to me! You can find the code here on github (a little bit of a mess rn ).
1. The graphics are a modified version of bayer-dithering, applied as a full-screen effect in URP ( this video / channel is my fav for Unity graphics stuff). Light use of URP post-processing was also used.
2.The title/end screen are built using the default unity animation tools. Just entered record-mode, moved the timeline, and then moved the camera along the path (although cinemachine could probably accomplish this better). The intro cutscene are just stills moved/scaled in a similar fashion with a worldspace canvas.
I definitely aim to make the game longer and more robust for resolutions! I designed it for a fixed aspect ratio for Webgl but had to switch platforms last minute because of compile issues. I joined the jam a bit later and ran out of time (and didn't wanna crunch like with jams in the past). Once I finish the project I hope you'll give it another go :)
This is my world so far. The game puts you as an apprentice to an apothecary (potion - maker), just starting your first day as a potion maker. The games revolves around finding ingredients for potions and helping people by making potions to help solve their problems. The story will turn when your mom needs a life-saving potion, which is made form a rare flower beyond the mountains. Feel free to give ideas or feedback, all is welcome!
This is semi-ridiculous that the theme is still not announced. I think if a majority of people (7 comments + me) agree on it by commenting on the post, we could choose a theme for us randomly. If each person comments that they're in and a theme suggestion (keep them realistic), I can use a RNG to choose one, and that'll be the theme. I simply want start and this might be the best way to do so.