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JohncoBalonco

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A member registered Apr 15, 2019

Recent community posts

(1 edit)

I am glad and looking forward to see your progress, you have a tester :D

I love it, keep it up. About jumping, yeah maybe one should be able to jump again without delay but maybe it's an element that contributes to game's difficulty. Balancing enemies speed or jumping should sort that out but for now i really can't tell with just 3 levels. Also this was a tense moment (i was still in the air). Nice game all in all. One question as i didn't have time to test it. If i push that cube to the right so that it falls down and then i die, would cube spawn again or would my chance at picking that red crystal be missed? :D

You made this in a few days!!?? Very nice. For a new developer such as me this is inspiring, nice job, Did you follow some tutorials or?? Please add tutorial before the game starts or something, because i red on game's page that there are upgrades and i was playing and wondering when will they appear. I don't mind clicking esc and upgrading in upgrade shop but since i didn't know it took some time to figure it out, but a reminder of some sorts would be great :D. Also i would increase default fire rate just a bit and maybe slow down enemies, or rate that their numbers are increasing just a tad, because i find it slow in the beginning and it can be little frustrating. Overall, very nice, i'm in beginner stages of learning unity and i like to figure out how things work before making games, but as soon as i get some experience i think these one week games are pretty good idea. Rock on!