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(+2)

I love it, keep it up. About jumping, yeah maybe one should be able to jump again without delay but maybe it's an element that contributes to game's difficulty. Balancing enemies speed or jumping should sort that out but for now i really can't tell with just 3 levels. Also this was a tense moment (i was still in the air). Nice game all in all. One question as i didn't have time to test it. If i push that cube to the right so that it falls down and then i die, would cube spawn again or would my chance at picking that red crystal be missed? :D

(+2)

Thank you very much for this great feedback! I really appreciate the fact that you enjoyed the gameplay experience!

About the delayed jump: "but maybe it's an element that contributes to game's difficulty", indeed, it was intentionally placed, but, as K-Crow Studios pointed, this could difficult too much in certain parts of the game, I really don't know if I should keep it or not, what do you think?

About the grass lump question: It respawns on its original position everytime it is outside the camera view, unless its resting on top of a switch platform.

You enjoying the game absolutely makes my day, thank you very much for the feedback!

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I am glad and looking forward to see your progress, you have a tester :D