Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JohnCoding

21
Posts
1
Topics
6
Followers
11
Following
A member registered Sep 20, 2020 · View creator page →

Creator of

Recent community posts

The music in the intro is so beautiful and I like the direction you guys took with the art. I'm really excited to see where you guys take the game. 

The game is pretty hard, but I honestly enjoyed the challenge even though I can't seem to get past wave 3 lol. I like the art style you guys used for this and also the different enemy types and the small mechanics like the parrying and dodge.

The game is really fun. It's fluid and responsive and reminds me a lot of COD Zombies. 

The game is really well made. I love the art style, the sound design, and the little details you guys added like the easter egg ending and even the panning of the monster alarm sound.

This project is amazing! I enjoyed the different art styles and the music and sounds you added. It really made me feel nostalgic for places that I have never even been to (except van nuys, there's a nice pho place there). It's pretty cool how a small game can invoke such an emotion so vividly.

Thank you so much :D

Thank you!

I have to agree with No Time To Play on this one, i prefer the more static cover than the dynamic one. 

(1 edit)

I only played the game for few minutes so this is just my initial reaction to the gameplay and feel. I really love the art and music, it's very atmospheric and surreal almost. Even just walking through the galleries gave me goosebumps. I don't know anything about art so I can't really comment on that aspect, but I still appreciate it for what it is.

The gameplay is a bit intense lol, but it was still super fun. The art is really cute and the music is amazing.

(1 edit)

The game is pretty polish. Menus are clean and the sound effects and particles makes the game very responsive. I had a lot of fun shooting and dodging the bullets.

i love that shooting sfx so much, i like how you just added pictures of yourself too rather than just drawing a ship lol

Really like the art, it's pretty cool that you choose to do it on paper and scan it into the game, i think it adds a lot of character to the game

Thank you, this was a project I made for a game jam that I joined a few weeks ago. It's suppose to be a clone of the game, "Spacewar!", from the 1960's and I was planning to add more features to it to make it more different, but I ended up procrastinating for much of that game jam lol. The music was inspired by a scene in "Space Odyssey 2001", I just added it in and ran with it.

Yeah! That sounds amazing haha, it will definitely make the game feel more tense and motivate players to get the sticks faster. Can't wait to see what other games you make.

(1 edit)

Thank you so much for playing, the "Enter the Stage" was just a project I started just so I could get familiar with Unity. There really wasn't any structure or planning that I did with it so that's why it's a little confusing and lacking in some aspects, but I'm happy to hear that you liked it :D

The gameplay is simple, but i still found it pretty fun. I really love the art and the music, i think if you maybe added another creepy factor to the game such as enemies slowly creeping in when whenever it gets darker, then that would have worked so well with the music. But even without that, the game is still great :D

You can try and find some people by joining the game jams and going to their discord servers. They're always people in their looking for a team.

Thank you for replying to my post! I did test a bunch of things, but the only solution that worked was just updating unity. I was worried that updating would corrupt my game or make a bunch of bugs, but it went well.

None of my games play sounds when I host them on itch. The music and sfx works fine in Unity, but whenever I put them on itch, they're completely silent. The background music for my recent game is reference in the actual audio source component in the audio clip in the hierarchy and I made sure pitch is at 1 so I'm not sure what's causing it.