Strong showing. The gameplay loop is simple and fun. My only feedback would be that the runes that have/haven't been prayed upon are sometimes difficult to distinguish. Maybe a more pronounced glowing effect from the runes not yet prayed upon would've clarified it for me, but once I knew what to look for, it wasn't really a huge issue.
I also experienced some weird issues with the charge up times for praying. I don't know if they were tied to a specific mechanic like dashing or even the frame rate or something, but the amount of time it took to charge a prayer varied dramatically and while that can work for sure, I had no idea why it was taking longer in certain instances.
The art style is cool, but the unique characters often felt at odds from the arena in which they were placed. I feel like the arenas didn't really adapt to the styles of the bosses we were fighting. Just my impression after playing it a couple of times though.
Dope music, dope sound design, and all around a really enjoyable experience. Excited to see what you all come up with next.