Similar issue for us, the uploader failed mid upload and when we went back the button was gone. What should we do?
JohnKentFX
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Hi Bronson,
Thanks for joining us!
I was looking through the Engine / Unity docs and it lists the use of groups as a means of creating multiple game objects from geometry produced by n HDA. We got this to work but in doing so the game objects all have an origin of 0,0,0 but their pivot seems to be in the correct location. Is there a flag / attribute we can use to tell unity that the pivot we see in unity is the location in worldspace location of the gameobject?
Hey I have a question!
When creating geometry in Unity, Houdini Digital Assets can separate geo by group names so unity recognizes each one as a separate object.
Under asset options you can check "Separate by groups". This unfortunately sets each object's transform as 0.0.0.
Assuming we know the position and rotations of each object in houdini, How can we tell Unity what the world transforms of each group/object?