Hi Bronson,
Thanks for joining us!
I was looking through the Engine / Unity docs and it lists the use of groups as a means of creating multiple game objects from geometry produced by n HDA. We got this to work but in doing so the game objects all have an origin of 0,0,0 but their pivot seems to be in the correct location. Is there a flag / attribute we can use to tell unity that the pivot we see in unity is the location in worldspace location of the gameobject?