My cpu is 5700G with a 3060Ti. 8 objects, static on is 65 and off is 55, but after trying it again, the results changed to 60 for on and 57 for off. Weird. Sometimes the change is not noticeable at all.
johntools
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This is really great. Can't wait for this to be in a stable state, as I am currently struggling to make 3d graphics look good with only flat colors in my game. This and shadow mapping are the only thing missing. Wish we had more people knowledgeable in 3d willing to help out now that its all open source.
I just want to give an update on the error with exporting to NW.js. I said before it doesn't work with 3dObjects, but it does. As long as "Use worker" is turned off in Project Properties, 3dObjects are working even with worker animations on. I dont see much difference in performance, but idk how stable it is. Use this work around with caution I guess.
I've sent an error report. I hope Ashley can work with a 3rd party addon.
https://github.com/Scirra/Construct-bugs/issues/7110
Also if anyone else can test and confirm, would be nice to know if it isn't just me.
sure, here u go. it works for single enemy, but adding new ones fail because trigger once, how would i fix this?
https://www.mediafire.com/file/i3svth892x8wf22/EnemyAnimation.c3p/file