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johntools

22
Posts
A member registered Apr 13, 2023

Recent community posts

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My cpu is 5700G with a 3060Ti. 8 objects, static on is 65 and off is 55, but after trying it again, the results changed to 60 for on and 57 for off. Weird. Sometimes the change is not noticeable at all.

So will this addon break with the new construct update.... This sucks.

That's actually a pretty smart trick.

This is really great. Can't wait for this to be in a stable state, as I am currently struggling to make 3d graphics look good with only flat colors in my game. This and shadow mapping are the only thing missing. Wish we had more people knowledgeable in 3d willing to help out now that its all open source.

Can this work like joints? Or is it more for ropes, vines and such?

2.5d like Ragnarok online? I loved those graphics. Wish more people used 2.5d, I loved that look. I'm working with 2 other people on making a 2.5d visual novel but after, I would love to start a 2.5d platformer like the Prinny games. Something like this looks very possible now in Construct.

That paid version and all those features is an auto buy. 50-100 dollars is a fair price if 3d Object can rotate on all axis.

Still broken, but I see Ashley responded. Would still be cool to have this fix to have different export options, and nw.js still is the only one with transparent steam overlay.

Hey! happy to say that with the newest update with webview2 comes with no errors exporting with workers enabled. For comparison, this is my exported game with the latest nw.js. BLACK SCREEN + CREATEOBJURL ERROR. So happy to finally ditch nw.js lol. My game actually feels a lot smoother too.

o,o. Gives horror game vibes. How is the cpu usage? Any fps hit?

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I just want to give an update on the error with exporting to NW.js. I said before it doesn't work with 3dObjects, but it does. As long as "Use worker" is turned off in Project Properties, 3dObjects are working even with worker animations on. I dont see much difference in performance, but idk how stable it is. Use this work around with caution I guess.


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Thanks, I have changed it. Skymen provided an example. Had nothing to do with 3d Objects, my bad. Looks like an nw.js issue.

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I've sent an error report. I hope Ashley can work with a 3rd party addon.

https://github.com/Scirra/Construct-bugs/issues/7110

Also if anyone else can test and confirm, would be nice to know if it isn't just me.

Even adding a empty 3d object to a new project and building with chromium 114 has that error. 113 still works. Hope its somehow fixed for 115.

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Hello, there seems to be a error exporting with the newest nw.js version with 3D Objects in the scene. How would I make a report in the Construct bugs Github with a 3rd party plugin if I cant include an example? Here is the error. Exports with a 3D Object give this error and the game does not start

https://ibb.co/8KYKzzG

Its nice for dialogue parts of my game

My characters can finally blink!

whoa... crazy updates, great job man

oh nice! its working perfect. 1 question, is the "is Animation finished" suppose to be like that? cant enter an animation name.

ohhh my bad, i didnt see those expressions sorry. thanks for the fix.

             

sure, here u go. it works for single enemy, but adding new ones fail because trigger once, how would i fix this?

https://www.mediafire.com/file/i3svth892x8wf22/EnemyAnimation.c3p/file

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how do we do animation for multiple enemies if trigger once doesnt work for each?  just trying to get a few of those fire golems to follow my player with walking and stopping, trigger once only work for 1 single enemy.