Thank you very much!
Joie Yong
Creator of
Recent community posts
Hi all, I'm a newbie writer who's been doing art and designwork in ttrpg but only started writing my own stuff last month.
I just entered my submission: Zombieees! in Santa's Village (read like Panic! at the Disco because I'm that guy) which is a module for my one-page system Zombieees. It's a kid-friendly, tongue-in-cheek horror with the option to go darker up to the GM and players' discretion. Very rules-lite and simple mechanics with lots of freedom and possibilities :)
My ideal role in a team will be a concept & development designer and/or a secondary artist.
I'm a professional graphic designer with UI/UX experience + art degree, freelancing in TTRPG game industry for a few years now. I'm looking to get some digital games experience, and am looking for some indie games to work on. I will only be looking for revshare or paid work in any genre, unless the project is something I'm very very interested in.
Areas and expertise:
- 2D Asset creation
- Layout, graphics, UI/UX design
- Promotional stuff - I got you with all the graphics and marketing material you will need for social media, media releases, crowdfunding, convention/expos etc
Other areas (experience varies depending on project spec):
- Concept art in landscapes and props
- 2D splash art for in-game use - depends on the genre and style of the project
- Writing - my writing experience is in creative writing/traditional narrative so I see this as just giving suggestions and ideas
- Marketing - if your project is Australian-based, I am involved in some parts of the in the industry and can help advise you on funding and gaming cons and events to promote the game
Thank you so much!
You are correct, I seem to have missed a table when I was doing layout! Going to correct this immediately but essentially:
- Fail with consequence
- Fail without consequence
- Fail without consequence
- Success
- Success
- Success. Add 1 to their zombie meter.
Zombie trait 2d6 is similar to D&D rolling with advantage, so it is choose one dice result out of the two.
So zombie meter points can be accumulated as the game goes on, and used as needed/wanted in the later part of the game narrative.