Natives offer items they don't have. Natives ask for items but refuse trades without any indication or opportunity for negotiation. This honestly feels like I'm just rolling dice over and over again. If there was a better indication of what items or quantities the natives would be willing to trade for it wouldn't feel so random.
Jokermage
Recent community posts
I just don't get this game. It honestly feels very luck dependent as if your starting area has bad planets, that just snowballs into not being able to do anything until much later, by which time any chance of a good score is gone. Is there some obvious strategy I am missing or is it just reset until I get a good start?
The other houses ran out of eligible spouses around generation 4 so that
was the end of the game for me. I imagine it was just bad luck, but
perhaps a more forgiving RNG could be used? You could also allow for distant cousins within the family to marry and for widows and widowers of appropriate age to remarry. Chelsea posted already about the interface issues so I will merely second that comment. On the whole I think you have a good start and I'm looking forward to future updates.
Another interface idea might be to replace the gender icon with a skull when characters die just to make it easier to see who is still alive when zoomed out.