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Jolly Squid Studios

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A member registered May 05, 2020 · View creator page →

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let me know what you find, I’m also an experienced godot programmer and game designer who would be interested in collaborating on something.

You see how when you walk over an edge without jumping there's a sharp decline and go to full falling speed instantly? Well I've had that same problem making my games and recently figured out the velocity = move_and_slide(velocity) trick, so I just thought I'd share.

Also the code's G4M3R, and you're probably gonna have to change it now.

Just a tip, if you add velocity = move_and_slide(velocity) instead of just move_and_slide(velocity) then it'll fix the thing where you fall really fast and it'll fix the floating when you hit a ceiling. What it does is change your speed when you collide with things, meaning that you'll have slightly more realistic physics. I'm a dev using Godot as well and I know that every bit of advice helps :)