Gotcha. Game is in GameMaker, with sounds done in FamiStudio.
jonah-srg
Creator of
Recent community posts
A killer game here. The sprite stacking/rotation of the ships is super clean and readable, while leaving plenty of space for shooting and dodging. The ripples and shadows in the water really emphasize the depth of the perspective. The small play area and floatiness of the ship feels very arcade-y, the comparison that comes to mind is Defender. The dash crash homing attack feels sick. The music has no right grooving so hard. And a classic multi phase final boss. Excellent all around.
Nice, this rules. The first few puzzles are pretty straightforward but the raising/lowering walls make for some real good puzzles. Reminiscent of Patrick's Parabox. Having the goal as unlocking the warp and navigating to it is cool, feels different than other sokoban games I've played lately. Hits the recursive theme nicely. Job well done!
Love the visuals and sound here, the flipping between channels works nicely. Since the "play area" of the TV screen is so small, it's like it's even more low res than 64x64. Detail on the TV set is nice as well. Couldn't manage a speed higher than 1 or 2 but I ended up making it fairly high. Nice job!
Very fun bite-sized tactics here. The rock-paper-scissors interplay of the different attack resources is fun, and it makes it meaningful to assess each incoming enemy and weigh all your offensive options. Love the art style and music. I've been able to get to the penultimate floor but haven't beaten it yet.
Very satisfying progression to this deckbuilding action game. There's an offensive element to clearing waves, a movement element in avoiding bullets, and a defense element in keeping the gravestones safe. These are well balanced, and each stage gets progressively more challenging. The interplay of the attack types and movement of the ghost feel a bit like Vampire Survivors, but articulating each attack and aiming at foes makes this much more engaging and fast-paced.
The art and haunted TV set vibe are excellent, and the sound design based around the flickering static and interstitial story bits on the TV is awesome. The final boss is a great showdown. Well done as always!