Thank you! I’m so happy to hear you enjoyed it. 🤗 Thanks for organizing the jam. I’ve always wanted to try something with a cozy vibe and your jam was the perfect opportunity.
Jonathan Ball
Creator of
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Thank you so much for playing! I'm really glad you enjoyed it. I'd like to continue development and improvements.
I'll look into the graphical issue you mentioned. If I may ask, was this a constant bug, or only occasional?
The engine version I used doesn't "technically" support web exports (yet) so that may be the culprit. I did notice the occasional graphic mishap when testing, but it was hard to pinpoint a cause.
I'm glad to hear that it didn't affect the experience too much. Thanks for letting me know.
Hi Alex! Love your music. Wanted to let you know that I used one of your delightful tracks (Daisy) in my recent Game Jam submission, https://jonathanball.itch.io/turny-woods. It's exactly the vibe I wanted.
That would be wonderful. Thank you! https://itch.io/jam/go-godot-jam-4/rate/2067024
I really enjoyed your game!
Such a delightful game. A wonderfully fun and clever concept that's very well polished and presented. Honestly, one of my favorites for the jam.
Sure, there's bugs and the pathfinding can be a be frustrating at times, but my biggest complaint is the capped charging interval. I did the math and it would take three hours to get an additional charging port! That's cruel... haha.
Totally fair! It's a bit brutal as-is and needs a lot of work. That's a great point about the collider shape. I actually started with a rect, but I found I could cheese the collision detection for the ground by hanging over edges. The capsule was a quick, hacky fix, XD but it definitely made it much harder.
I'd like to make optional key bindings as well, just ran out of time. It's on the to-do list.
Thanks so much for playing and providing feedback! I really appreciate it.
The whole presentation—art, music, story—has a wonderful, dreamlike quality to it. The music is so so good. The ending sequence is beautiful. Love it!
The movement feels a bit at odds with the tone, but that didn't bother me as much as the rules being inconsistent for traversal. Sometimes the light rays need activation, sometimes no light is necessary, not all the light rays function the same (despite their similar appearance), so it became a bit of a guessing game at times.
That said, it's still a beautiful, serene game and I really enjoyed the experience. Great work!
This is super cute! Love the presentation, sound design, and overall tone.
I was a little confused by the mechanic at first, but that's because I moved into a random starting level without knowing what I was doing. Maybe put the player straight into the intro levels in a linear order, then open up to world exploration.
Also, the text is pretty tough to read at times. The flourished script is perfect for headers, but not so much for the UI and instructions.
It's still very clever puzzle game with a unique mechanic and I really enjoyed playing it. Great work!
You're so close to the end! There's only 11 levels (currently). However, the last couple are kind of... ridiculous. I don't blame you for not finishing. XD I struggled beating it myself. Still needs a ton of work, but I'm really glad to hear you enjoyed it. Thanks so much for playing and giving feedback!