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A jam submission

CapacityView game page

Frantic 2D platformer for Go Godot Jam 2
Submitted by Jonathan Ball — 16 hours, 12 minutes before the deadline
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Capacity's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#83.9133.913
Artistic#94.3914.391
Gameplay#153.7393.739
Technical#153.8703.870
Theme#164.0004.000
Design#313.5653.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really nice artwork, efficient and readable quickly. I love this die and retry kind of game, I enjoyed it very much, and the way you have to manage the charge is clever. To add to the "lose energy only after pressing a key" suggestion, I would even say find a way to pause the listening to input for a while before the level starts. I sometimes died only because I was still holding keys from previous tries.

Good job, very good and polished!

Submitted(+1)

Looks really good and plays generally well! Difficulty ramps up really fast.

The only issue I had is that the fact that character seems to slide off of platforms, which really doesn't feel good when combined with precision jumps. :P

Submitted(+1)

I loved the artwork used here, very beautifull

Submitted(+1)

Very polished art, sound effects, and mechanics! I found it really tough, but got to level 11.

It wasn't obvious to me right away that certain platforms charged my energy, but maybe that was just me.

Submitted(+1)

Great mechanic of balancing your energy! Great art and sfx and overall ambiance! Clever puzzles in a mix of thinking and skill as I love :-D Would only suggest something like not losing energy in the start of a level before you press any key. That way we can think about what we will do before executing the plan. Nice job!

Developer(+1)

That's a great suggestion. It would certainly help lower the anxiety of the platforming. XD Thanks so much for playing and giving feedback!

Submitted(+1)

I really love the fact that both running out and having too much energy be harmful to you. This is some freakin cool game concept! Really love the gameplay. Great work!

Submitted(+1)

Nice work, got too hard for me at the lvl 9 

Developer

Yeah, the difficulty curve is too steep in its current state. Needs more levels and a lot more refinement in the movement. Thanks for playing!

Submitted(+1)

Awesome game! I did not get to the end, it was way to hard for me, but I’m happy with level 9. Love the art, love the mechanics, keep it up! 😁

Developer(+1)

You're so close to the end! There's only 11 levels (currently). However, the last couple are kind of... ridiculous.  I don't blame you for not finishing. XD I struggled beating it myself. Still needs a ton of work, but I'm really glad to hear you enjoyed it. Thanks so much for playing and giving feedback!

Submitted(+1)

Okay but wait this was freaking AWESOME!!!!! I LOVE the artwork first of all. Second of all I just thought the gameplay and the way the puzzles were created was so cool. It was one thing when the like charging blocks were spread out, but when they are everywhere and it's more of a balance to not overload on power I just thought that was so smart and very neat! Incredible job!

Developer

Thank you! That's very kind of you. It still needs a ton of work, but I'm so glad you enjoyed it. Thanks for playing and taking the time to provide feedback. Much appreciated!

Submitted(+1)

So hard and so fun! I love the style and sound effects, especially when dying! lol  💕

Developer(+1)

I'm glad to hear you enjoyed it. Thanks so much for playing! 

Submitted(+1)

that one packet between the 2 fires in lvl10 is way too sadistic. so only 4.99/5.

Developer

Hahaha... It totally is! Thanks so much for letting me torture you!

Submitted(+1)

I loved it. It's one of the most beautiful and stylish game in the Jam for sure. A tad to dificult though but well worth the time. 

Developer

Thank you so much! I really appreciate the feedback. I totally agree, the difficulty is something I'm hoping to iron out with better movement and a much more gradual curve.

Submitted(+2)

Exceptional game! I love the art and detailed animations. Is difficult tho :(.

Developer(+1)

Haha.. Thanks! I wanted some brutal difficulty, but I agree it is borderline unfair at times with the current state of the physics. Thanks for checking it out!

Submitted(+1)

Really like the presentation, and the intro when the character wakes up and you see the interface loading in is an awesome detail, plus i like how you made this game like a full length "metroid escape sequence" just without the timer ^^

I suppose the level nums are on the top left, max i could reach was P0 (the 11th if i counted right) which takes me to my main issue, the difficulty is brutal :O some of these precision jumps are pixel perfect with a single tile wide landing spot O_o this was a bit much especially while having to manage the power level which can also overcharge.

Now with that said i still liked it ! Just needs a bit of tweaking i.m.o cause the rest is solid and there are quite a few levels for a jam game, not sure how much was left i didn't see, but yeah pretty cool regardless.

Well done :)

Developer(+1)

Thank you! The Metroid escape sequence was definitely a source of inspiration when it came to crafting a story for the game and central mechanic.

Correct, the levels are the top left and P0 is actually the last level (currently). I prioritized the book ends first, trying to make a "complete" game (for once... haha), then filled the gap between. 

The difficulty spike is stupid harsh, but I wanted to showcase the potential of all the elements in a final, controller-snapping level. The difficulty curve will definitely be more gradual—just ran out of time to make more levels. XD

There's still loads to fix/refine in the movement and collisions, level design, etc. I'm so glad you enjoyed it even with the hard edges. Thanks so much for playing and sharing your thoughts!

Submitted(+1)

No problem, and i can see that, i'm a big metroid fan so that's the first thing that popped to mind when i started playing, to the point where i ran really fast through the first few screens before my dumb brain caught up and almost had me *who killed captain alex style* " why are you running ?" when i realised that there was no time limit and that i then understood that you could overcharge your energy :p

Developer(+1)

Haha... That's great! I considered having a countdown timer, but I thought it might be too harsh on top of everything else. Ultimately, I decided on a best time system for potential replay-ability. I'm glad the sense of urgency was still there.

Submitted(+1)

Love the visuals, but it's really hard, maybe adding some delay to the death when standing on the power source would help.

Developer(+1)

Thank you! That's a great idea. Yeah, the game definitely needs a bit more forgiveness all around. Thanks for the feedback!

Submitted(+1)

the only issue i have with this game is precise platforming! there were times i felt a little slippery and slid into the flames, when i let go of the keys. otherwise fantastic game! beautiful art, the UI the sound all fantastic 4.5 / 5

Developer

Agreed, that's a common complaint XD. The platforming—and physics in general—needs a lot of work. I'm really glad you enjoyed it, though. Thanks so much for checking it out!

Submitted(+1)

First off, I LOVE the presentation. The graphics are very polished, & it shows. Little things like particles falling from the ceiling in the level & the little light-up sequence of the UI at the beginning tie everything together very nicely. The only criticisms I have is that the player can feel way too slippery at times, making moving around & especially precise platforming a struggle. Also, it may be an aesthetic choice, but it would be nice if there could be music, but I can understand why not. Great job.

Developer

Thank you so much! Yeah, I probably should have spent less time on presentation/fx and more on the movement XD

Agreed on the slipperiness. It felt okay in the beginning, but it gets tough when the platforming is more demanding. There's a lot in the movement that needs fixing.  I'm gonna keep finessing it. Probably redo it a dozen times.

I really wanted music too, but I couldn't find anything in time. Sound was a pretty late addition. It's something I hadn't really attempted before in Godot. Not as hard to implement as I imagined. I'll be sure to get some music in to add to the vibe.

Thanks for playing and providing feedback! I really appreciate it.

Submitted(+1)

love this, the platforming can be a bit tough around level 8/9 with small targets to land on, great idea.

Developer

Totally! Ideally, the difficulty curve would be much more gradual, but I wanted to showcase its full ridiculous potential. Thanks so much for playing and providing feedback!

Submitted(+1)

Really nice, both gameplay and aesthetics! The overcharging platforms are a simple way to immediately make the game interesting.

Although I must say I was puzzled why I was dying or what I was supposed to do for a moment, because my screen wasn't tall enough to fit the game, so I missed some of the UI :p

Also, the jump in difficulty from level 7 to 8 (I think) is a bit harsh, and eventually caused me to stop playing. But I'm generally terrible at things that need quick precise inputs, so take that with a grain of salt.

Developer

Thank you! So sorry to hear about the UI issues. There was so much more I had planned in terms of story and setup that inevitably got cut due to timing. I'm ashamed to admit how much time I spent on that intro sequence. XD 

True,  the difficultly ramp is pretty steep. I didn't quite get the amount of levels I wanted in between. I'm also not that great at platformers either, it's tough to judge.

Thanks so much for checking it out and giving some feedback!