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JonathanGomez

10
Posts
A member registered Jun 11, 2021

Recent community posts

Had a lot of fun. It was tricky to understand at first, maybe a clearer tutorial.  The movement is super unique and became very intuitive towards the end of the level. I got pretty fast at swinging my guys around eachother. Great job

The game itself is very well put together. the controls feel good, the music adds to the urgency and the sounds feel impactful. I enjoy the i-frames as well, nice tough.  Aside from not fitting the theme. I felt incentivized to actually kill myself for my health and dmg boost, Just sitting on my last life and wrecking the boss.  If this game had a bit more time, and some more thought on the mechanics of joining together multiple elements, not just adding to your stats, this could have been a really solid entry.

I would argue that it doesnt fit the theme. I understand that as your past selves die, your present self gets stronger. But in my opinion that isnt reflected in a gameplay sense. Yes, you get more health and hit harder, but that doesnt feel like 3 of me are joined together. The game was fun and I had fun killing the boss and "crashing" myself, but I dont feel that the theme was present here. Sorry

This game was very well designed. The mechanic is simple in an intuitive way. The levels are the real treat here. Trying to balance each axel while making it wider and smaller was very frustrating and makes this a fun rage game.  I wish there were some checkpoints, but with unforgiving games like Getting Over It, I guess this is fine too. Awesome job

This definitely qualifies as a rage game. With some tense sci fi music and some alert beeps when oxygen gets low, this game could very VERY rage inducing.  One note blue guy does freak out a bit when picking up a tank, but other than that this is a very solid game. Keep working on it, I wanna get angry!

I tried pressing every button, only ones I got a response out of were WASD. Everything looks nice, but that's about it unfortunately.

This is a seriously good entry. Loved the music, the mechanic was very intuitive, though things got a little crazy. Maybe a limit on the number of active hooks, because I softlocked myself by shooting too many and I got stuck in my own hook!  Other than that this game was super hectic and action packed! Loved playing it and trying to smack bug guys into eachother.

This was a very well though out mechanic. I loved finding unintended ways to glue objects and move them around. Last level had a lot of chaos by the time I was done. It was missing some sound effects and some music, though given the deadline that is fine.  I had a lot of fun playing this game and trying to figure out how the heck GLUE works. Good job

Definitely not a fan of the control scheme. The puzzles themselves were fun to figure out, but personally I was hampered by not being able to move around, it distracted me from a lot of the puzzles.  Conceptually, I think is game is awesome. The lazers and the cubes were a pretty engaging mechanic. I think with some good sound effects and some background music, (alongside completely reworking the controls) this game could be great. I think this sort of grid system lends itself better to controllers than keyboard.  But hey, this is your first game, and that one note aside, it's a great start!

I was able to bypass one of the puzzles due to being able to wall jump infinitely.  It wasnt made very clear how the button worked for level 5, but I was able to figure it out.  I liked the idea of having multiple kinds of boxes joined together in different ways.  It made it more engaging, just wish there were more puzzles involving said mechanic. With some bugfixing and some extra polish, this could be a really fun game.