Play game
Entangled (GMTK 2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1340 | 3.432 | 3.432 |
Fun | #2216 | 2.757 | 2.757 |
Overall | #2471 | 2.820 | 2.820 |
Presentation | #3651 | 2.270 | 2.270 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control 2 characters that are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game is so tightly done :) I feel like the core mechanics lend themselves to a lot of depth, and it's quite intuitive to figure out and play. Would love to see more of this.
It's hard to master the controls but it's really satisfying, great game!
Had a lot of fun. It was tricky to understand at first, maybe a clearer tutorial. The movement is super unique and became very intuitive towards the end of the level. I got pretty fast at swinging my guys around eachother. Great job
Great game! There are a few spots that could have used a bit of tweaking (the lava pit in the first section should be slightly smaller, so you don't have to be right up on the edge to pass it), but overall it was fun!
Great game! Cool mechanics with tight controls. It took a while to get used to them but it came with a satisfactory feeling of mastery and depth of mechanics.
It's a really cool movement system! I did manage to get soft-locked after the difficult climbing part with one of the characters hanging below the other. If anything, I'd recommend splitting it into smaller levels to give players "checkpoints".
cool game
Cool idea, although it takes a while to get used to the controls.
This game has some really interesting ideas. There are cool mechanics that you have to discover for yourself like expanding while both halves are locked in order to spring out. As another comment mentioned, being able to hold the button rather than tap would make the game much less fiddly.
Cool concept. A couple of QOL changes would be really nice like being able to hold W and S rather than having to tap them.
Very cool idea. Thank you for the submission!
I think you had the start of an interesting idea here, and congrats for getting all this work done!
hard as nails, but super interesting idea!