Such a nice comment! Thank you! I’ll make sure to use that energy you just gave me!
Jordoror
Creator of
Recent community posts
This game is on a good track. It accomplishes most of the things that a schmup has. It has a nice atmosphere too.
In a gameplay perspective I think there are some points that, shall they be improved, would make for an awesome package.
- Enemies always shoot at you, but giving them custom shooting patters (other that the bullets that explode and spread) would give them more personnality and also a chance to the player to show his expertise.
- Rather than giving the player all the weapons at the start, you could make them appear as power ups.
- No healing + unforgiving enemies make for a time limited rather than a skill-limited experience. By increasing player ship responsiveness and giving enemy ships attack patterns you will make the player feel he is in control.
Keep up the good work!
Here is our first game ever, and we call it Quack-a-doodle-Boom!
Fight against a friend in a 100% destructible arena, find your weapons and items and use them to blast your oppontent or the terrain and claim your victory in this party-style game.
Give it a try and tell us our thoughts! We are excited to hear/read what people think!