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Joseph Everland

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A member registered Oct 13, 2022 · View creator page →

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Jump curve is for now "very friendly" .....:) and there is almost no problem with distant jump , or climbing . Now occures some other bugs with running + jump

Also I has to take a look on FPS mode where is no change since previos version.....

Ofcourse it shows up there is lots of new bugs :)  Now I fight with evilf forces during climbig due to changes in almost all aspects of movements.  Also I try even with that bugs pass further testing some jump situations and I need bit more extend jump curve.

Jump start looks playble. Animation are ugly/funny in next version I will keep in polishing. NoW I has to implement changes to all level (was testing in level I)

After it I Try pass levels as testing and after it I can start do last topics before release :) Some fun adding content :P .....But tonight boring implementation in progress...and perhaps some play testing

Renamed game to Lost viking only bycause byzantine empire couldnt even exist in my alternative future (Roman empire never settled) 

I finished animations and finally I go fix that cursed distance jump

All animation from previous  animations count done. Tommorow I will try implement all of it and restore same count of aniamtion in compare with old model. I can  do some 

new topic later. It will be distant jump force again ( I think I try do better jump ike for 4th time) .After It I think I has most job for 2.6.5 done and move rest unfinished topics for this version to the next 2.6.6

Happy new Year. I keep work on animations. I got like  80% done. Some might need upgrades in next version, but for now I has to do at least playable animations for current version. In next version I will do it smoother and more variation based on skills. :)  Once again HAPPY NEW YEAR :) Skal.

Happy xmas.  I has much less time for fixing animation due xmas. I do like 2 animations per night. Still missing like 8 animation to fix. 24-25.12 I guess I has to have break. When I consider such progress I rework all animation for this version 29-30.12. 

Armed Idle and To Arms animations done. Now I start do attacks again (except attack down which is already fixed). I guess 2-3 more nights, before I rework all current animations used in game. 

Keep reworking animations. Crouching disarmed is complete, now I start with armed animations. 

I almost finished crouching animations (start,crouch,stop) .....I need Idle crouc as I discovered. Also there is some turning bug 

I already has Finished this animations: Idle, walk, turning, attack down. I keep also fixing some minor bugs discovered at level I-II. In this levels I got almost fully implemented new hero model. I hope, I finish this animation part in week from now. Most important is for 2.6.5 fixing distant jump ...it sux currently and dont work properly. I think jump fixing takes like 2-3 days.  for adding content I to level II-III i give another week. So there is plan finish 2.6.5 till end of year. Rest of features I move to another version, because there is lot of changes already :) . And I like to since new year also starts that steam page :P 

First animation reworked took to long, but now I am bit smarter in doing this and might increase bit speed in next. I guess I will look only for basic animation in this version so walk, idle, attack .......next animations I will improve in next version. 

I need texturing clothes yet, but now I switch to animation improvements. Feeling I has to do something else :)  So I am doing now another Iddle aniamtion and has to do some random picking idle status. Later I ad some more idles animations and acting will be random. X -mas aproaching, but I keep work. There is no free time for me :) No rest...this is my rest :)

basic face skin done, also ears (I used photo of GF :D ), Eyes, hairs, beard ect.... not finished yet. It is only work in progress pictures. :)..... Ska

I was forced to cleaning mesh of model . Now I do unwraping UV model for textures. I will try use for textures real parts of face of me+girfriend and mix it with drawings :) I still do UV map because of model changes.

I finally started after watching some tutorials and eperimenting. I think it takes like 2 more days. After it I will have some better textures rather last model (hopefully) .

I started add to midle model some details. Not finished yet, but soon it will be challanging topic to do ...texture of hero model. It is night maare. I didn't do such thing for long time :) But I has to ! Step by step......keep moving forward...days weeks months ...years :D......

I can't give up my personal hero model :) Instead of replace I have decide rework to low poly and improve animations.

New model from Viliam will be used for one of main enemy chracter in game. 

Today, I start to work on new character model and animations (mixamo) . It is next big task for this version and last one. After it I do release. I think this task might take 2 weeks.....

Uhmm.... I worked on smile statuses designs  (NPC relation to player) today. 6 kind from very friendly to hostile

Dialog loading for next level has some issue. I will be stuck on it in next day. I analyzed problem, now I has to think of solution. Level I dialogues working fine.

Some smile sprite base code done. I will extend innext version, butfor now I am good I guess. I will implement in 3 levels now in some dialogues and after it I finally start work onnew hero model implementation.

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Still doing second kind, because there is another sub-feature which will in future displays result of how much current  NPC likes you. It displays by sprite smile

next to the bubble text. 

Second kind of dialogue has first results, tommorow I probably finish it and start to do last kind of dialogue, after it I willtest on my NPCs and enemies. :P

Save /load dialogs working. Now I need add other kind of dialogue ( popup text above NPC) and third kind of dialogue which you can invoke by pressing keyboard ...there will be also extension by "communication" kills which allows player more options in dialogues. Like I said this feature is pretty massive :) I guess it takes less than few days and finally I can switch to replacing old hero model and do better animations of movement

Today I switched to dialogs I need save /load dialogs in level. I need it mostly to prevent from repeating dialogs if it is not desirable.

Ok I left doing dwarf for now, I created only testing model and avatar and improving "In dungeon registration process" . After I finish I switch to replacing hero model 


Another massive feature done 😛 .....Now I got dialogue feature almost fully working and also first dialogue :D.....

First sentences of first dialog working, but now I has to do some logic if there are choices. This feature is huge than I though :)

I keep work on dialogue feature 

I  bit added at end some few model details to ratatoskr also I got Idle animation done. I can start code some dialog feature now.

After it I like to finally implement new hero model. But it has to wait few more days. 

Ratatoskr first attemps. He is litlle so level of details looks ok. I think I can continue and start do animations and coding dialogues.

Captain log. Star date 24-10 -18-3875:  I started with animations of Ratatoskr. ( model is very rough but for start good enough)

My new hero character arrived (done by Viliam Balasz) , now it takes couple of days to implement and replace old character

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Another immportant topic for this version...new hero model is done by Viliam Balasz. I will try implment new hero model into game during this version.

I guess this is last, high version. 

Today I switched for faster topic. I do basic model  overview which has more use in future. In this version appear for first time and it will shows next Valknut castle progress . Here is first W.i.p picture

I keep wor on graphic today I did some small "graphic bugs" at level I.  Rest of time I start work on game guide "rastatok"