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Joseph Everland

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A member registered Oct 13, 2022 · View creator page →

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Basic model done, later will add more details .....now I has to set up bones and animations


I need rats to my game ecosystem. I will do model , animation nd code this week

I will  keep working on adding graphic content to level II tonight.

(1 edit)

Tonight just liestening R.E.M and doing some graphic stuffs into level II : ) 

My Yggdrasil screen has now working new feature. Description which shows over skills and explain what it allows ( for testing I did only some fast description) 

Cool...... Healer is very usefull skill: 

Without skill: 

  • Player could only instantly heal by drinking founded potion

Now with skill HEALER (rank 1) : 

  • He can drink immidiatly founded potion if he has half or less health
  •  He take and store potions in inventory 
  • use autohealing if he had stored potions in invetory and half or less health.

I started work on new update today, but only for short time.   I go sleep earlier today after few months :)  To take new breath for work on next update :) Skal ! 

No more bugs fixing, testing. 2.6.5 is out ! :)   Now  I do some new screens, GP video, ect.

Lets go work on 2.6.6 ! :D 

I  fixed two bugs I was talking about, but I discovered 2 more from different features. When I take helath potion to drink, hero move sometimes to far, to reach potion to grap and it ends-up sometimes by unwanted death ( for example I moved over edge and fall on knifes) Second bug, more annoing, is that taken food doesn't count. this feature was working earlier, but I did something which now cause that is not woring. Again I has to move relase and fix this two bugs 

I passed all levels, Thats good news........ but during testing the released version I discovered 3 more bigger bugs  in play mechanics.  :(  One I fixed, but 2  more left. I can't  release with this those bugs. So I has to give it few more days and fix it first .......Maybe I will fix it in one day, but not sure how it goes, They look tricky. We  will see :) Skal ! 

No I didn't again :) Some bugs connected with switching views apperars. Mostly disabled mouse in "cliks" actions. Now I hope so this kind of bugs fixed.

Also I discovered one unfinished bug during action ( croucch / take ) in climb Zone. Not much important bug . but I guess I has to fix this too. But not enough time today. I will do tommorow. I tried Pass level I , II without more problems. Level III is not tested yet.  Might be done also tommorow 

Few more bugs discovered, but all big bugs bastards from previous day solved. I think I can release if I pass all 3levels wihout big stuck tommorow. :P ARAGGHHH !!!!!

New  4 bugs during testing appears (2 solved, 2 remains) . I decided to move rest of quest to 2.6.6. 2.6.5 is to long in development and I need to release. 

This means no expansion on steam yet. 2.6.6 I will continue in extend content. 2.6.5 has alreadylots of new featrures, but still far from get enough content for level II, III .  Hopefully tommorrow I fix those two bugs. 

I hope last bug  fixed. Now  I only add some few sounds and graphic and release at week

Climbing is also nicer now and working better. :P .....Last big bug I have discovered connected with new changes is during "take " actions. I need fix this too.

After it I hopefully has done all main bugs for this version and put some few sound/graphic content before release.

Whole movement side view or FPS view starts to look good.  And best part it is not "teleporting" movement but pure physics :P I got few more things to check, but basic movemnt and jump are fine. Finally I got feeling mechnics starts work physically based :P 

Jump curve is for now "very friendly" .....:) and there is almost no problem with distant jump , or climbing . Now occures some other bugs with running + jump

Also I has to take a look on FPS mode where is no change since previos version.....

Ofcourse it shows up there is lots of new bugs :)  Now I fight with evilf forces during climbig due to changes in almost all aspects of movements.  Also I try even with that bugs pass further testing some jump situations and I need bit more extend jump curve.

Jump start looks playble. Animation are ugly/funny in next version I will keep in polishing. NoW I has to implement changes to all level (was testing in level I)

After it I Try pass levels as testing and after it I can start do last topics before release :) Some fun adding content :P .....But tonight boring implementation in progress...and perhaps some play testing

Renamed game to Lost viking only bycause byzantine empire couldnt even exist in my alternative future (Roman empire never settled) 

I finished animations and finally I go fix that cursed distance jump

All animation from previous  animations count done. Tommorow I will try implement all of it and restore same count of aniamtion in compare with old model. I can  do some 

new topic later. It will be distant jump force again ( I think I try do better jump ike for 4th time) .After It I think I has most job for 2.6.5 done and move rest unfinished topics for this version to the next 2.6.6

Happy new Year. I keep work on animations. I got like  80% done. Some might need upgrades in next version, but for now I has to do at least playable animations for current version. In next version I will do it smoother and more variation based on skills. :)  Once again HAPPY NEW YEAR :) Skal.

Happy xmas.  I has much less time for fixing animation due xmas. I do like 2 animations per night. Still missing like 8 animation to fix. 24-25.12 I guess I has to have break. When I consider such progress I rework all animation for this version 29-30.12. 

Armed Idle and To Arms animations done. Now I start do attacks again (except attack down which is already fixed). I guess 2-3 more nights, before I rework all current animations used in game. 

Keep reworking animations. Crouching disarmed is complete, now I start with armed animations. 

I almost finished crouching animations (start,crouch,stop) .....I need Idle crouc as I discovered. Also there is some turning bug 

I already has Finished this animations: Idle, walk, turning, attack down. I keep also fixing some minor bugs discovered at level I-II. In this levels I got almost fully implemented new hero model. I hope, I finish this animation part in week from now. Most important is for 2.6.5 fixing distant jump ...it sux currently and dont work properly. I think jump fixing takes like 2-3 days.  for adding content I to level II-III i give another week. So there is plan finish 2.6.5 till end of year. Rest of features I move to another version, because there is lot of changes already :) . And I like to since new year also starts that steam page :P 

First animation reworked took to long, but now I am bit smarter in doing this and might increase bit speed in next. I guess I will look only for basic animation in this version so walk, idle, attack .......next animations I will improve in next version. 

I need texturing clothes yet, but now I switch to animation improvements. Feeling I has to do something else :)  So I am doing now another Iddle aniamtion and has to do some random picking idle status. Later I ad some more idles animations and acting will be random. X -mas aproaching, but I keep work. There is no free time for me :) No rest...this is my rest :)

basic face skin done, also ears (I used photo of GF :D ), Eyes, hairs, beard ect.... not finished yet. It is only work in progress pictures. :)..... Ska

I was forced to cleaning mesh of model . Now I do unwraping UV model for textures. I will try use for textures real parts of face of me+girfriend and mix it with drawings :) I still do UV map because of model changes.

I finally started after watching some tutorials and eperimenting. I think it takes like 2 more days. After it I will have some better textures rather last model (hopefully) .

I started add to midle model some details. Not finished yet, but soon it will be challanging topic to do ...texture of hero model. It is night maare. I didn't do such thing for long time :) But I has to ! Step by step......keep moving forward...days weeks months ...years :D......

I can't give up my personal hero model :) Instead of replace I have decide rework to low poly and improve animations.

New model from Viliam will be used for one of main enemy chracter in game. 

Today, I start to work on new character model and animations (mixamo) . It is next big task for this version and last one. After it I do release. I think this task might take 2 weeks.....

Uhmm.... I worked on smile statuses designs  (NPC relation to player) today. 6 kind from very friendly to hostile

Dialog loading for next level has some issue. I will be stuck on it in next day. I analyzed problem, now I has to think of solution. Level I dialogues working fine.