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Joseph Everland

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A member registered Oct 13, 2022 · View creator page →

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I started add to midle model some details. Not finished yet, but soon it will be challanging topic to do ...texture of hero model. It is night maare. I didn't do such thing for long time :) But I has to ! Step by step......keep moving forward...days weeks months ...years :D......

I can't give up my personal hero model :) Instead of replace I have decide rework to low poly and improve animations.

New model from Viliam will be used for one of main enemy chracter in game. 

Today, I start to work on new character model and animations (mixamo) . It is next big task for this version and last one. After it I do release. I think this task might take 2 weeks.....

Uhmm.... I worked on smile statuses designs  (NPC relation to player) today. 6 kind from very friendly to hostile

Dialog loading for next level has some issue. I will be stuck on it in next day. I analyzed problem, now I has to think of solution. Level I dialogues working fine.

Some smile sprite base code done. I will extend innext version, butfor now I am good I guess. I will implement in 3 levels now in some dialogues and after it I finally start work onnew hero model implementation.

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Still doing second kind, because there is another sub-feature which will in future displays result of how much current  NPC likes you. It displays by sprite smile

next to the bubble text. 

Second kind of dialogue has first results, tommorow I probably finish it and start to do last kind of dialogue, after it I willtest on my NPCs and enemies. :P

Save /load dialogs working. Now I need add other kind of dialogue ( popup text above NPC) and third kind of dialogue which you can invoke by pressing keyboard ...there will be also extension by "communication" kills which allows player more options in dialogues. Like I said this feature is pretty massive :) I guess it takes less than few days and finally I can switch to replacing old hero model and do better animations of movement

Today I switched to dialogs I need save /load dialogs in level. I need it mostly to prevent from repeating dialogs if it is not desirable.

Ok I left doing dwarf for now, I created only testing model and avatar and improving "In dungeon registration process" . After I finish I switch to replacing hero model 


Another massive feature done 😛 .....Now I got dialogue feature almost fully working and also first dialogue :D.....

First sentences of first dialog working, but now I has to do some logic if there are choices. This feature is huge than I though :)

I keep work on dialogue feature 

I  bit added at end some few model details to ratatoskr also I got Idle animation done. I can start code some dialog feature now.

After it I like to finally implement new hero model. But it has to wait few more days. 

Ratatoskr first attemps. He is litlle so level of details looks ok. I think I can continue and start do animations and coding dialogues.

Captain log. Star date 24-10 -18-3875:  I started with animations of Ratatoskr. ( model is very rough but for start good enough)

My new hero character arrived (done by Viliam Balasz) , now it takes couple of days to implement and replace old character

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Another immportant topic for this version...new hero model is done by Viliam Balasz. I will try implment new hero model into game during this version.

I guess this is last, high version. 

Today I switched for faster topic. I do basic model  overview which has more use in future. In this version appear for first time and it will shows next Valknut castle progress . Here is first W.i.p picture

I keep wor on graphic today I did some small "graphic bugs" at level I.  Rest of time I start work on game guide "rastatok"

2.6.5 update will be mostly about graphic content I keep upgrade level I for now

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Todays work

  • Fixed in-game options ( only in level I , has to do in other levels)
  • FPS can be now turn on/off in options
  • table at startof level I
  • Some object position adjustement
  • started work deeply on midlle backround wall 

First graphic improvement is Lava river at level I.  As deepest level there must be lava :) . I work on it 2 days already and I must say it looks good. It has nice hand painted texture and moving in few different speed of lava streams :P 

Basic shapes of Main cave done. Next step in this way will be do it nicer :)

Today I Started regullary work on 2.6.5 .....first version for steam page too.

Hi, some gamer for test play? I wonder if somebody manage it to level 4 start on chicken difficulty with no deep knowledges of game = not me :D

https://joseph-everland.itch.io/lostviking

I make game play video with news in new version. Just finished and put it on yutube 

Released 2.6.4 I has to do some new screens and game play, after it I start on 2.6.5

FPS counter  feature done.  

I think it is finally time to release. Tommorow at night I will do. I already started clearing version from debug logs, fixing some litlle bugs during play tests.

I need go through once more and if I pass without bigger problems on easy difficult I release tommorow

Phase  of optimalization I, II, III done....now few fixing of camera switching and FPL mode camera.

Goblin archer optimized. Unfortunately there is one problem with goblin warriors. Low model need some adjustement with align animations and model. now there is same bug with static idle position like  with achers which I already fixed.  Now I got time to fix it. 

Warrior optimalizationdone and all warriors goblin enemies replaced in game.

Now I go work on last beast that need to be reworked and it is goblin archer. 

Today's work:

  • I has to add some camera sript extension due more often changing position of camera in level III
  • I Keep work on graphic optimalization of topology of goblin warrior. I try to implement into game now, so it is almost finished

Today's work:

  • I hopefully finally fixed some big bug during jump distant phase. Also I involved "dexterity" character stat into values so infurue hero because of this can jump further.
  • I started on graphic optimalization of topology of goblin warrior.

Today's work:

  • Add content to level II
  • Huge optimalization phase I - enemies (worms) - Low poly 

Game is now bit less laggy (worms had bad topology like 10x more times points less now)

I has to rework same way Goblin warrior and goblin archer. Jottun is good.

Potion is now item object, I also  reworked helmet picking system, now  is picking without bugs.

Today I switch back to work on finishing 2.6.4. I hope, I release it today :) 

New cool feature almost done: health potions now can be automatically drink if hero takes and has less than half lives, but if he has more. He took it to inventory :)


New bugs appeared I decided first rework take items system.  So release has to wait few more days