Basic model done, later will add more details .....now I has to set up bones and animations
Joseph Everland
Creator of
Recent community posts
Cool...... Healer is very usefull skill:
Without skill:
- Player could only instantly heal by drinking founded potion
Now with skill HEALER (rank 1) :
- He can drink immidiatly founded potion if he has half or less health
- He take and store potions in inventory
- use autohealing if he had stored potions in invetory and half or less health.
I fixed two bugs I was talking about, but I discovered 2 more from different features. When I take helath potion to drink, hero move sometimes to far, to reach potion to grap and it ends-up sometimes by unwanted death ( for example I moved over edge and fall on knifes) Second bug, more annoing, is that taken food doesn't count. this feature was working earlier, but I did something which now cause that is not woring. Again I has to move relase and fix this two bugs
I passed all levels, Thats good news........ but during testing the released version I discovered 3 more bigger bugs in play mechanics. :( One I fixed, but 2 more left. I can't release with this those bugs. So I has to give it few more days and fix it first .......Maybe I will fix it in one day, but not sure how it goes, They look tricky. We will see :) Skal !
No I didn't again :) Some bugs connected with switching views apperars. Mostly disabled mouse in "cliks" actions. Now I hope so this kind of bugs fixed.
Also I discovered one unfinished bug during action ( croucch / take ) in climb Zone. Not much important bug . but I guess I has to fix this too. But not enough time today. I will do tommorow. I tried Pass level I , II without more problems. Level III is not tested yet. Might be done also tommorow
New 4 bugs during testing appears (2 solved, 2 remains) . I decided to move rest of quest to 2.6.6. 2.6.5 is to long in development and I need to release.
This means no expansion on steam yet. 2.6.6 I will continue in extend content. 2.6.5 has alreadylots of new featrures, but still far from get enough content for level II, III . Hopefully tommorrow I fix those two bugs.
Jump start looks playble. Animation are ugly/funny in next version I will keep in polishing. NoW I has to implement changes to all level (was testing in level I)
After it I Try pass levels as testing and after it I can start do last topics before release :) Some fun adding content :P .....But tonight boring implementation in progress...and perhaps some play testing
All animation from previous animations count done. Tommorow I will try implement all of it and restore same count of aniamtion in compare with old model. I can do some
new topic later. It will be distant jump force again ( I think I try do better jump ike for 4th time) .After It I think I has most job for 2.6.5 done and move rest unfinished topics for this version to the next 2.6.6
I already has Finished this animations: Idle, walk, turning, attack down. I keep also fixing some minor bugs discovered at level I-II. In this levels I got almost fully implemented new hero model. I hope, I finish this animation part in week from now. Most important is for 2.6.5 fixing distant jump ...it sux currently and dont work properly. I think jump fixing takes like 2-3 days. for adding content I to level II-III i give another week. So there is plan finish 2.6.5 till end of year. Rest of features I move to another version, because there is lot of changes already :) . And I like to since new year also starts that steam page :P
I need texturing clothes yet, but now I switch to animation improvements. Feeling I has to do something else :) So I am doing now another Iddle aniamtion and has to do some random picking idle status. Later I ad some more idles animations and acting will be random. X -mas aproaching, but I keep work. There is no free time for me :) No rest...this is my rest :)