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joshEdwards

15
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4
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A member registered Aug 17, 2018 · View creator page →

Creator of

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Wow, that means a lot to hear! Thank you so much!!

Glad to hear you enjoyed!!

Thank you!! I definitely agree that a grid system would help with connections. I'm glad you liked it, though!

Hmm, strange - thanks for letting me know!

That means a lot to hear, thank you! Shame about the crash though - do you happen to remember what you were doing in-game at the time or if a log popped up? Appreciate the heads up!

Nice idea! I liked how you have to stretch out the chain before contracting back at times. I agree with the previous comment - it definitely would have been cool to move the goblin as well. Cool entry!

Thank you!! I'm glad to hear that the difficulty ramped, that was a goal!

That means a lot coming from the Everette H himself, wow! The name is indeed quite baller, I wonder who came up with it...

This was a ton of fun! It's really interesting to see how you implemented the basic idea and I loved how complex some of the puzzles got (controlling two blocks at the same time was great). The undo was also a really nice inclusion, though in the later levels it unfortunately stopped being usable due to capturing entire groups of blocks at once. Awesome work!

I'm glad to hear you enjoyed, thank you!!

Woah, I'm going to check your game out straightaway, that's awesome! I definitely would've liked to have an undo or unlink mechanic implemented  to help with the accuracy issues but the time wasn't there for me ahah. That's super cool that we had similar ideas though, and I appreciate the feedback a ton!

I'm so glad to hear you enjoyed, thank you!!

Thank you, that means a lot to hear! I'd definitely like to implement some sort of undo or unlink mechanic in an eventual post-jam version, but for the jam itself the time wasn't there ahah.  I'm glad to hear you enjoyed though!

Thank you!!

Thank you! I agree, I'd definitely like to fine tune the merging mechanics in an eventual post-jam version. Glad you enjoyed!