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Un-chained's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2059 | 2.832 | 3.800 |
Overall | #3112 | 2.534 | 3.400 |
Originality | #3414 | 2.534 | 3.400 |
Presentation | #3703 | 2.236 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and the goblin enemy are always Joined Together by a chain, and the player is trying to stop this.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice concept! Loved the last level's 'easter egg'. The movement felt slightly off but other than that pretty good game for 48 hours!
Nice one! :D
A lot of person decided to link together 2 characters and make them cooperate... but you actually flipped this idea upside down! You're tied to your opponent! Interesting. O_O
And it doesn't stop right there! Using the chain's physic to solve some puzzle made me feel smart X).
Nice work! :D
Nice idea! I liked how you have to stretch out the chain before contracting back at times. I agree with the previous comment - it definitely would have been cool to move the goblin as well. Cool entry!
Cool game - the simple art style helped get the concept across quickly. I can also see potential to add other mechanics like being able to move the goblin around to be able to get closer to the spikes with a short chain.
I like the feel of the chain on the character, pulling and resisting the movement