I can鈥檛 thank you enough for your feedback! You鈥檙e right, the long cutscene was a small slip-up we didn鈥檛 fix in time. Once we realized it didn鈥檛 really affect the boss fight, we decided to use the rest of our time polishing the game. But once again, I really appreciate the compliments, my friend! :)
Jouh
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Thank you so much for the huge compliments haha! I can say the same about yours.
We tried to design the boss fights in a way that keeps the player engaged, making sure that even if you die, you're never truly at a disadvantage. Each death is a chance to improve, letting you develop your own strategy and use whatever comes out of the slot machine to your advantage.
Thanks again for the kind words! :)
Hey man, Adam! The first boss was actually supposed to have more attacks, but when we saw we were getting stuck on it for too long, we had to focus on other mechanics like the second boss, cutscenes, the lobby, the slot machine, etc.
The sound bug is real—on some PCs, this happens, and we plan to fix it in the future.
But I just want to say thanks for your feedback and for playing! :)
Agradecid铆ssimo demais meu consagrado! Sempre tentamos priorizar o equil铆brio entre arte e gameplay pra que um n茫o tenha mais recursos do que o outro. A dificuldade realmente. Tentamos n茫o deixar nem crua demais nem passada demais, mas seguindo essa ideia de algo desafiador e que a cada morte possa te trazer vantagens ou desvantagens sob os boses.
Mas s贸 temos a agradecer pelo seu feedbeck meu amigo! pretendemos equilibrar melhor a dificuldade deles.
Thanks for the compliments, Biboteur! It's a shame your game had those issues... If you played the web version, it's likely a problem with Unity itself or the browser. We replayed the Windows.zip version multiple times, and at least for us, there were no issues. But it's great that you pointed out the difficulty of the hand boss—a future balance adjustment for the bosses could be interesting. We can only thank you for your feedback! It鈥檚 worth gold to us 馃馃