A small and sad 16! XD I didn't have time to improve!
Disturbiografia
Creator of
Recent community posts
Some thoughts!
I love how smooth the movement's animation is and the snake's silly eyes looking for the apple.
The sound of the apple's bite plays some milliseconds later for me. It doesn't happen at the exact moment the snake closes its mouth.
I felt comfortable playing even with the field and snake being the same color. You could implement a color picker function for the snake and background. Also, have the chance to select one of some other fruits or even randomize them.
If you die with a long snake, it takes forever to do all the explosions! My mother thought my fan went down. After the fifth one, you could lower the explosion's volume and call the high score screen.
That is it! I liked it a lot! :)
You're more than right about music. I didn't have time to pay more attention to sounds because I was too concerned about graphics and fluidity. Lots of content was removed at the end too, and I don't have any musical talent. That was all I had to offer in the seven days! Haha! But I'm still working on the game and probably will present something better at the moment the Jam comes to its end.
At first, I was skeptical about the game. I'm glad to be disappointed because it was a delightful surprise how everything courses after the first coconut! :) One thing that surprised me the most is the top of the trees not conflicting with the mountain parallax! How did you do that? Share your secrets, please! XD
Thank you! :) There are a lot of things I'd like the player to discover. Opening doors is one of them. You need to pay attention to the dialogue because not explicitly showing what you can do is intentional. To make a good surprise when you discover it. I spent a day thinking about implementing some marks on doors or not.
Let me know which parts of the game you feel a bit lost, and I'll make it somehow clear without holding the player's hand. :)
Oh! I am so sorry for you to experience that. I'm tweaking the game during the voting stage to share an updated version right after that. I took note, and I'll try to reproduce and fix it!
Thanks for your kind words! In the original idea, we could walk on the fences and reach the houses' rooftops, but that wasn't the intention.
I'll follow you and let you know as soon as possible when I think everything is ready for a second run! <3
Thanks, bro! Seeing your reaction while playing the game was an incredible experience. :) I'm glad you could have some fun with it! And don't worry about the window! When I implement the entire quest, I'll let you know so you can clean it! XD My friends are mad at me because they can't clean it too. I developed a new trauma. Haha.
I confess the story's script was kind of easy to write. I'm a silly guy, so it's my daily basis. XD The challenging part of the artwork was to create large illustrations without repetition. The intro and final scenes have a blank background for that reason. I could use a Logo scene time if it was possible to add a dialogue box on it, but sadly it's not possible. =/
And thank you for playing! :)