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J.P.D.E Studios
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@MeinosKaen: My regular team is too busy with our other projects xD So, for the Jam, I wanna put together a team from scratch!
I'm experienced with Ren'py but I want to try the Godot Engine this time.
I have ideas. Small contained project, 2 love interests. THEY SHALL HAVE SHORT HAIR. O.O Reply if interested. I can write, code, script, edit, I have already done a few prototypes in Godot but this would be the first complete project I'd work on.
There seems to be some issues with the code. It conflicts with the Extend command and Side-Images for some reason.
I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:17 2024
I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1389, in __call__ old_attr_state = self.handle_say_attributes(False, interact) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1208, in handle_say_attributes if self.resolve_say_attributes(predicting, attrs): File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1134, in resolve_say_attributes raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:56 2024
Thank you so much! The team worked very hard to make this as good as we could within the confines of the Jam, and we're glad people are liking it so much! We'll pass the praise on to everyone!
For the question, our Director Meinos Kaen says:
"I can't say I've had the pleasure of playing those two games, but now I will have to! If I had to think of an inspiration, Paranormasight and Danganronpa use sprites in a similar way, although those games have fully 3D environments, so I couldn't replicate it 1:1, obviously."
The visuals are very cute and charming, with a storybook kind of feel to them. And I really like the use of lighting to give it that somber mood...
Writing wise, there are a few typos and the pacing of conversation is not always top notch. There's a lot of information thrown at you from the beginning. Also, navigation is not exactly intuitive either. I think a few in-game tutorials for controls would have gone a long way.
Hello! It's quite easy! Just structure it as the code for the first door, and you can find the exact date in the codex :) If you really can't, find it here.
Some big Invader Zim vibes from this entry! Both writing wise and art-wise, which is interesting! The sprites and backgrounds are simple but functional, and have a lot of personality.
The music is fine but the volume levels are a bit all over the place. Also, the SFX for George's speaking is particularly obnoxious.
ROLL.EXE ACTIVATE! :D Aaaaaand she's gone inside.
This was a very delightful tunnel ride. The pacing akin to a sugar rush didn't exactly lead itself to scariness, and I experienced mood whiplash more than once, but it was overall fun. Also, the art makes great use of colour and the writing is funny. Good use of the transform properties with the sprites!
Personal pet peeve: I'm not a fan of the UNDERTALE style of talking voice SFXs (especially since all the characters have the same) but I won't count it against the game.
Also, full marks for the Visuals just because that CG of the G**** in the m***** got me. I don't know why, I was just '*gulp* okay, that's creepy*'. Writing wise, though, there's a few things that I couldn't really grasp. I guess it's because this is a spin-off of another game but they weren't properly re-introduced in this.
So, the art style is very cute. Gives that old school spooky/scary children's book, even reads like one. And the project uses Ren'py's animations very well.
There's no music nor sound effects, though. Also the title screen's GUI is almost invisible because of the colour scheme. It needed a bit more time in the oven.
It was a very nice little story! The idea of the bet between the two gods was a very nice framing device for the events, the dialogue was entertaining and the descriptions great.
Although I feel like the game doesn't make as much use of the medium as it could. The basic Ren'py gui is fine, it doesn't take away from the overall enjoyment, but the way descriptives and dialogues appear and are paced does, feeling more like a standard Novel than a Visual one.
The art-style is great, at times even evocative, but there's some imprecisions when displaying different sprites of the same character (some PNGs are taller than the other, or smaller with a different level of zoom...). And other people already have commented on the issues with the loudness of the music, I will add that when they start looping back they're very noticeable.
Overall, a very solid entry!