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J.P.D.E Studios

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A member registered Mar 30, 2019 · View creator page →

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Thanks for your patience! A new upload has been completed and the issue should now be solved!

We've checked and the original file works. There seems to have been an issue when uploading it to Itch! A new upload will be up asap!

Thank you! I will check the issue ASAP.

I see. Seems like there's an issue with the downloaded ZIP file. I will check if it's replicable.

A question: have you extracted the files? Or are you trying to launch the EXE directly from the ZIP without extracting?

Very sorry to hear that! Have you tried redownloading the package already? What message does it give when you extract it?

AMAZING!

Thank you very much ^^ We hope to continue delivering!

Closed! Full team achieved! Thank you so much!

Thank you for your in interest! Unfortunately we already have a CG artist, but thank you all the same!

Thank you very much and sorry for the delayed reply! We already have a character artist and unfortunately your BG style wouldn't fit the time we're going to ^^' Sorry.

Thank you very much! Every little bug report helps to polish the experience for everyone ^^

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Thank you very much for the report! Could you share what the crash report said in the text?

It's not necessary for REFRAIN :)

We will :) Properly cleaned and updated but it stays.

Enjoy!

No I mean: Windows, Mac, Linux, Web, Android?

Thanks for the report! What version?

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FULL TEAM ACHIEVED

@MeinosKaen: My regular team is too busy with our other projects xD So, for the Jam, I wanna put together a team from scratch!

I'm experienced with Ren'py but I want to try the Godot Engine this time.

I have ideas. Small contained project, 2 love interests. THEY SHALL HAVE SHORT HAIR. O.O Reply if interested. I can write, code, script, edit, I have already done a few prototypes in Godot but this would be the first complete project I'd work on.

Thank you so much! Can't wait to put it to good use ^^

Glad to hear it! Happy to have helped.

So far yes. I had another team member help test it and with simple dialogue statements, it's all good, works as intended.

There seems to be some issues with the code. It conflicts with the Extend command and Side-Images for some reason.

I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:17 2024


I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1389, in __call__ old_attr_state = self.handle_say_attributes(False, interact) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1208, in handle_say_attributes if self.resolve_say_attributes(predicting, attrs): File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1134, in resolve_say_attributes raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:56 2024

*barks through keywords* ...oh this is *good*.

Thank you so much for the review and for streaming it! ^^ We loved your theorizing and hypothesis. The time travel idea was intriguing~

Thank you so much! And you can blame the boss Meinos Kaen for the cliffhanger... He loves those, as people who's been following our past projects can attest.

Thank you so much! The team worked very hard to make this as good as we could within the confines of the Jam, and we're glad people are liking it so much! We'll pass the praise on to everyone!

For the question, our Director Meinos Kaen says:
"I can't say I've had the pleasure of playing those two games, but now I will have to! If I had to think of an inspiration, Paranormasight and Danganronpa use sprites in a similar way, although those games have fully 3D environments, so I couldn't replicate it 1:1, obviously."

Thank you for the review! Indeed, we've decided to go with the 'bomb under the table' kind of pacing :)

Thank you very much! Indeed, we can't wait to see where the story goes either. We've decided to turn the demo into a full game!

Thank you for the great initiative! Our game, Babelomania, is a horror adventure. Since it has gore (although it can be censored), I guess it can go under the second category :)

https://jpde.itch.io/babelomania

The visuals are very cute and charming, with a storybook kind of feel to them. And I really like the use of lighting to give it that somber mood...

Writing wise, there are a few typos and the pacing of conversation is not always top notch. There's a lot of information thrown at you from the beginning. Also, navigation is not exactly intuitive either. I think a few in-game tutorials for controls would have gone a long way.

Alright, this needs to be played to be seen! It's very simplistic, I hadn't heard of GDevelop before, and the English is not perfect but it's got so much charm because of that! It's like a mix between an Atari Game and a Japanese horror RPG Maker. Highly recommend.

Thank you for the playthrough! Glad you enjoyed it ^^

That's the plan! This is just a Vertical Slice (a proof of concept, so to speak).

Thank you so much! The team did an amazing job!

Thank you so much for the feedback! This was our first ever horror project, so we're glad we managed to make something people enjoy!

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Hello! It's quite easy! Just structure it as the code for the first door, and you can find the exact date in the codex :) If you really can't, find it here.

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Some big Invader Zim vibes from this entry! Both writing wise and art-wise, which is interesting! The sprites and backgrounds are simple but functional, and have a lot of personality.

The music is fine but the volume levels are a bit all over the place. Also, the SFX for George's speaking is particularly obnoxious.

ROLL.EXE ACTIVATE! :D Aaaaaand she's gone inside.

This was a very delightful tunnel ride. The pacing akin to a sugar rush didn't exactly lead itself to scariness, and I experienced mood whiplash more than once, but it was overall fun. Also, the art makes great use of colour and the writing is funny. Good use of the transform properties with the sprites!

Personal pet peeve: I'm not a fan of the UNDERTALE style of talking voice SFXs (especially since all the characters have the same) but I won't count it against the game.

Also, full marks for the Visuals just because that CG of the G**** in the m***** got me. I don't know why, I was just '*gulp* okay, that's creepy*'. Writing wise, though, there's a few things that I couldn't really grasp. I guess it's because this is a spin-off of another game but they weren't properly re-introduced in this.

So, the art style is very cute. Gives that old school spooky/scary children's book, even reads like one. And the project uses Ren'py's animations very well.

There's no music nor sound effects, though. Also the title screen's GUI is almost invisible because of the colour scheme. It needed a bit more time in the oven.

It was a very nice little story! The idea of the bet between the two gods was a very nice framing device for the events, the dialogue was entertaining and the descriptions great.

Although I feel like the game doesn't make as much use of the medium as it could. The basic Ren'py gui is fine, it doesn't take away from the overall enjoyment, but the way descriptives and dialogues appear and are paced does, feeling more like a standard Novel than a Visual one.

The art-style is great, at times even evocative, but there's some imprecisions when displaying different sprites of the same character (some PNGs are taller than the other, or smaller with a different level of zoom...). And other people already have commented on the issues with the loudness of the music, I will add that when they start looping back they're very noticeable.

Overall, a very solid entry!