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J.P.D.E Studios

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A member registered Mar 30, 2019 · View creator page →

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Thank you so much! Can't wait to put it to good use ^^

Glad to hear it! Happy to have helped.

So far yes. I had another team member help test it and with simple dialogue statements, it's all good, works as intended.

There seems to be some issues with the code. It conflicts with the Extend command and Side-Images for some reason.

I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:17 2024


I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1389, in __call__ old_attr_state = self.handle_say_attributes(False, interact) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1208, in handle_say_attributes if self.resolve_say_attributes(predicting, attrs): File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1134, in resolve_say_attributes raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:56 2024

*barks through keywords* ...oh this is *good*.

Thank you so much for the review and for streaming it! ^^ We loved your theorizing and hypothesis. The time travel idea was intriguing~

Thank you so much! And you can blame the boss Meinos Kaen for the cliffhanger... He loves those, as people who's been following our past projects can attest.

Thank you so much! The team worked very hard to make this as good as we could within the confines of the Jam, and we're glad people are liking it so much! We'll pass the praise on to everyone!

For the question, our Director Meinos Kaen says:
"I can't say I've had the pleasure of playing those two games, but now I will have to! If I had to think of an inspiration, Paranormasight and Danganronpa use sprites in a similar way, although those games have fully 3D environments, so I couldn't replicate it 1:1, obviously."

Thank you for the review! Indeed, we've decided to go with the 'bomb under the table' kind of pacing :)

Thank you very much! Indeed, we can't wait to see where the story goes either. We've decided to turn the demo into a full game!

Thank you for the great initiative! Our game, Babelomania, is a horror adventure. Since it has gore (although it can be censored), I guess it can go under the second category :)

https://jpde.itch.io/babelomania

The visuals are very cute and charming, with a storybook kind of feel to them. And I really like the use of lighting to give it that somber mood...

Writing wise, there are a few typos and the pacing of conversation is not always top notch. There's a lot of information thrown at you from the beginning. Also, navigation is not exactly intuitive either. I think a few in-game tutorials for controls would have gone a long way.

Alright, this needs to be played to be seen! It's very simplistic, I hadn't heard of GDevelop before, and the English is not perfect but it's got so much charm because of that! It's like a mix between an Atari Game and a Japanese horror RPG Maker. Highly recommend.

Thank you for the playthrough! Glad you enjoyed it ^^

That's the plan! This is just a Vertical Slice (a proof of concept, so to speak).

Thank you so much! The team did an amazing job!

Thank you so much for the feedback! This was our first ever horror project, so we're glad we managed to make something people enjoy!

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Hello! It's quite easy! Just structure it as the code for the first door, and you can find the exact date in the codex :) If you really can't, find it here.

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Some big Invader Zim vibes from this entry! Both writing wise and art-wise, which is interesting! The sprites and backgrounds are simple but functional, and have a lot of personality.

The music is fine but the volume levels are a bit all over the place. Also, the SFX for George's speaking is particularly obnoxious.

ROLL.EXE ACTIVATE! :D Aaaaaand she's gone inside.

This was a very delightful tunnel ride. The pacing akin to a sugar rush didn't exactly lead itself to scariness, and I experienced mood whiplash more than once, but it was overall fun. Also, the art makes great use of colour and the writing is funny. Good use of the transform properties with the sprites!

Personal pet peeve: I'm not a fan of the UNDERTALE style of talking voice SFXs (especially since all the characters have the same) but I won't count it against the game.

Also, full marks for the Visuals just because that CG of the G**** in the m***** got me. I don't know why, I was just '*gulp* okay, that's creepy*'. Writing wise, though, there's a few things that I couldn't really grasp. I guess it's because this is a spin-off of another game but they weren't properly re-introduced in this.

So, the art style is very cute. Gives that old school spooky/scary children's book, even reads like one. And the project uses Ren'py's animations very well.

There's no music nor sound effects, though. Also the title screen's GUI is almost invisible because of the colour scheme. It needed a bit more time in the oven.

It was a very nice little story! The idea of the bet between the two gods was a very nice framing device for the events, the dialogue was entertaining and the descriptions great.

Although I feel like the game doesn't make as much use of the medium as it could. The basic Ren'py gui is fine, it doesn't take away from the overall enjoyment, but the way descriptives and dialogues appear and are paced does, feeling more like a standard Novel than a Visual one.

The art-style is great, at times even evocative, but there's some imprecisions when displaying different sprites of the same character (some PNGs are taller than the other, or smaller with a different level of zoom...). And other people already have commented on the issues with the loudness of the music, I will add that when they start looping back they're very noticeable.

Overall, a very solid entry!

Thank you very much! The team all worked very hard on the game and it's good to hear it bore fruit! 🍑 Now a word from our writer...

MK: AAAAH THANK YOU! T.T This was the first time I wrote a horror anything so I was so worried about the pacing...

PUPUPUPUPU...!

Glad you enjoyed the game and the puzzle solving! If you notice any typos or mistakes please do share so they can be fixed :)

Thank you for the bug report! I will be sure to fix the image that doesn't disappear.

And glad you managed to solve the puzzle! It is meant to be a little challenging, especially for countries like Argentina and Italy (I'm Italian) where you write dates differently. :)

Hope you enjoy it! We made it for the Spooktober VN Jam. Be sure to give it a rating once voting opens :D

Thanks for the feedback on the Android version. Seems like the shader pack we got doesn't always feel like working. We will upload a new version later today!

SPOOKY YIPEE.

Hello and welcome to the fold! It depends on the type of game you want to make but, for VN, the Indie Standard is Ren'py. The Ren'Py Visual Novel Engine (renpy.org

It's light, Python based, and has built-in tutorials.

Yet another reason why the Remake is needed...!

The first episode of Refrain is going to come out this month, actually :)

Nope. Just uploaded a bug fix.

It's a bug, a new version is already on its way.

Hello and good evening! Meinos Kaen from Team JPDE here. The team will be joining the Jam with a prototype for an Horror Visual novel WIP named Babelomania.

As we still have the other projects of the team going on at the same time, we're currently looking for another 2D Character Sprite artist! It's paid and we're looking to have four character sprites done over the period of the Jam.

If you're interested, please leave a reply with your portfolio/carrd/twitter/etc...

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Hello and good morning from Italy :)

I'm Meinos Kaen and, while I usually talk as a representative of Team J.P.D.E. (which would also be my portfolio, so to speak), here I come to you as my own person.

I've been dabbling with the idea of making a female-oriented game and story for a while, now, and believe it or not it was watching old Columbo episodes that pushed me over the edge (that series is a smorgasbord of Golden Age Hollywood stars).

The story I wanted to tell would focus on a mature woman finding herself at the center of a mystery which she would need to solve, while interacting with a cast of interesting (and potentially interested) characters. The scope and length of the story and game/submission, and the number of potential interests, will depend on the availability and skill of the team I would be able to put together. The tone would be lighthearted with the occasional sprinkle of seriousness when dealing with the crime at hand.

Skills - I have been working with the Ren'py engine for eight years, now. My main skill is as a writer but I find my coding to be a close second, now. I'm familiar enough with Python and the engine that I can write my scripts directly into the code, instead of a Word Processor first. I'm also the director and producer of the team.


Resources - No resources from Team J.P.D.E. will be available for this, but I do have many packs of royalty free assets which I've acquired over the years, particularly when it comes to fonts, sound effects, music, and GUIs.

What am I looking for? - First and foremost, I am in need of Sprite Artists and Background Artists. Next, it's CG Artists (while I am confident in my writing skill, I find that images can be much more powerful and fitting in certain instances). Next, it's a GUI Artist (a custom interface and look for the game would go a long way towards that first impression). Last but not least, a Composer (music is an integral part of any multimedia story's identity).
Optional - If I manage to recruit a good and big enough team, further Coders/Writers may be needed, as a bigger scope would necessitate more hands on deck on that front too.

How to contact me?
DISCORD DMs - meinoskaen
TWITTER HANDLE - @JPDEOfficial1

Probably because it updates monthly and your brain now has a monthly alarm set to "JPDE TIME!". :3

Episodes is just our way of calling updates. Newer updates contain new stuff and lets you continue where a previous update stopped.

Right now we're at Episode 6 for the public, as you can see :)

Nope :)