Thanks so much! Yeah, I didn't pay too much mind to which colors were which values. I'd definitely take a harder look at that if I keep working on this game (and I'd also want to make a color-blind mode so things are more accessible).
Patrick Nance
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A member registered Sep 15, 2018 · View creator page →
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Made for the Seattle Indies Game Jam with the theme "unexpected results"
Platformer
A puzzle game that explores greed, created for the Pizza Jam.
Puzzle
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Thank you for the feedback and kind words! (A fellow Dvorak-user, it sounds like?)
Yeah, I wasn't completely sold on double-directional as the control scheme but, with a little time, I got pretty used to it. Something like shift-direction was something I did consider but never took time to mess around with. I do think adding some sliding animation to the tiles would go a long way towards helping with this but I just didn't quite get there this weekend.