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jpparent

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A member registered Jul 14, 2019 · View creator page →

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Took me a while  to understand that the blue line was not exactly my "direction", but the trajectory prediction, with gravity fields taken into account. That made me go "ohhh, that's cool!" So there's something there !

The overall objective was not very clear though, especially because it doesn't seem like there's ways to progress even though I generate lots of Gold, but there's something interesting in the whole concept. Good job!

Base Concept has been seen a lot, but the execution is solid. Everything works great. Needs a bit of balancing, but it's not far from being well balanced. The upgrade card mechanic is interesting and forces you to move (which normally you would avoid unless in danger), so there's a nice risk/reward thing going on. Good job!

Hey, Good job on going back and fixing it ! 

I went back and played too. The concept is interesting with its risk/reward loop. Maybe adding a slight bump when touching the obstacles could prevent the player from sliding on the wall and remapping controls all the time though. 

You kept the scope small, which is a good thing, especially if you're new to game jams. Congrats on finishing it!

Interesting idea to have the action programming be the part on which the player has no control. The monochromatic visuals fits really well with the overall aesthetics, same goes for the audio! Good job on creating all the audio too!

The concept is really funny! Reminds me of QWOP, but less harsh, although still quite hard! I don't have arrow keys on my keyboard; I need to use a combination of keys to input arrow keys which makes it even harder haha

The concept is really funny! Reminds me of QWOP, but less harsh, although still quite hard! I don't have arrow keys on my keyboard; I need to use a combination of keys to input arrow keys which makes it even harder haha

Can't seem to be able to play sadly.