Base Concept has been seen a lot, but the execution is solid. Everything works great. Needs a bit of balancing, but it's not far from being well balanced. The upgrade card mechanic is interesting and forces you to move (which normally you would avoid unless in danger), so there's a nice risk/reward thing going on. Good job!
Viewing post in Timed Control - Game Jam Version jam comments
Thank you! Yea Being forced to move to get the cards does help slightly with the "Standing Still is best way to go" gameplay style. Maybe some other occurrences that encourage movement could help with that also. The Cards were the main thing that I felt made balancing hard to do, since you could get really lucky & get a really low time for regeneration or get hardly any upgrade cards. & with the risk / reward thing, The "Increase Control Time" just increases it by 1 but does not make it regenerate faster. Meaning if you run out. You have to wait even longer to move again. So you have to be even more careful. and Thank you again!