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Jprafol

18
Posts
1
Following
A member registered May 11, 2024

Recent community posts

Love the intro sequence! And the game was pretty easy to get a grasp of.  Though at some point Neuro will run out of learnable memories (all being null), at which the player is doomed to obtain 100% memory.  If that's intended, it's a bit sad for neuro, but neat concept - I managed to end with a score of 342. :)

Very intricate but enjoyable! I had to do a bit of planning before narrowing down the temple (and also halving the digging price with the wheel lol).

Quite addictive. Eventually my game froze with this sudden score increase...I'm...not even sure why that value for that eight is that high er....

Anyways, pure extract & doubles my beloved. Awesome game :)

Phenomenal graphics! I love the look of each character, the UI, setting, and even the drinks! Tony's tonic and Donowall drink have very similar appearances that I think confused at least one person below - if that was intended, I like the mix-up. Gameplay was pretty smooth too, I personally didn't have any issues while playing - aside from the music not looping (I initially thought the music was only supposed to play at the beginning of each level).

I like the worldbuilding as well; very immersive :>

This is strangely addictive. Love the sounds and aesthetics! Bounce V43 is the point of no return lol.

It is very easy to soft-lock the game at Bounce V50+ if the player picks a target mission and a ball gets stuck ricocheting between either side of the lowest three bumpers. 

I accidentally soft locked myself at level 380 by picking a target mission lol. The game surprisingly did not crash despite Bounce 251+ and ~50 active balls.

There were also some fun minor bugs that I saw:
At about Multi V5, sometimes balls would spawn outside of the striker area; at about Multi V20, this would always occur.
With the soft lock thing above, the score and score per second values can reach integer overflow and become negative (they do return to positive values though).
If the balls are fast enough (somewhere around Bounce V200, pinballs will start going through the walls.

Very fun game though. Had an absolute blast making the pinball machine sound like a slot machine instead.

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Finally got the time to complete all ten levels, I wanted to give you additional kudos since I had a really fun time with all the skill variety that the different neuroverse characters had. Combining a bunch of buffs and having someone like Evil bulldoze an entire line of enemies was awesome! (Notably, Evil's Birthday + Capital Bombardment allows Evil to oneshot any enemy??)

I did run into a little soft-lock with Clear the Map levels that had both Vedal and Ellie on them. Their buff - Mechanics (the shield one) - negates damage from even the instakill spikes on enemy reinforcement squares.

This allows the player to easily block enemy waves from appearing by placing their units on these grey squares (which is easily done with Camilla, B-Bots, or even using Mini's boxes). On other level types, like evacuation, this soft-lock basically cheeses the level by just denying enemy reinforcements. However, since Clear the Map levels need to spawn their queued waves, the player can unknowingly become soft locked if all the reinforcement squares are occupied.

I didn't know this at first for level 10, so I went all the way up to turn 50 before I realized I needed enemies to spawn lol. I did eventually complete the level after allowing them to spawn through. Though, if a player filled the whole map with their units, they'll be definitely soft locked.  (Edit: Actually, I forgot you can friendly fire units, so...the only way to really soft-lock is to block all squares with Layna, Cerber, Mini, and a ton of her boxes)

Again, kudos for the awesome advance wars-esque game! :>  

Love the sprites and animations! Probably one of the smoothest sprite animations I've seen from all the submissions. Buff systems is pretty unique too. I just wish this game had sound.

Also, Vedal's hitbox sometimes would block me from selecting units above him, or at least make me select him instead. There were plenty of times where I overkilled a poor gymbag by accidentally using Vedal instead of a hunter lol.

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Hovering over enemy units does give you their hp in percentage; though you'll have to estimate whether Evil will kill or not (ie she can kill hunters at 100% but won't kill tanks over 50% unless you have a buff like capital bombardment or twins active).

Neat puzzle game! Those cookie munching noises were great asmr lol.

Neat idle game, music was a vibe :>

Was gonna afk to reach the 10 mil objective but I accidentally closed the game while switching tabs ;-;

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Quite the story, not sure if its a reference to something?

Er....full game speedrun: 1:16.19

Neuro ascending to godhood with the lyrics of LIFE in the background is peak lol.

Loved the sprites :>

I love the way you described the environment / setting! Also, the dialogue between you and Vedal was entertaining. Strangely enough, I got pretty immersed while listening to some Valiant Hearts music - not sure if that was the mood you were going for...er...In any case, I eventually got the true ending (along with Tutel and Ani endings lol).

A Perfect game (read? story?) to go through while taking a break from the other submissions.

Peak gameplay. I love my 10000 shovels all for my one dog :)

I fell for the classic blunder D:

Spamming drones as Neuro makes it super easy for her to win (as they can do both recon and attack).

Er..defeating Neuro as Vedal immediately soft-locks the game when you end Vedal's turn, so uh...don't do that lol.

I didn't find this out until I surrounded Vedal with drones, but right-click is to attack (whenever an enemy is in range - shown by a red circle). It seems each character can attack once per turn?

Neat game! Loved the pinball aspect combined with a roguelite. Managed to beat neuro-bread so that was nice. The shaking function is a godsend for the many times I got the pinballs stuck. (Also, the half-hp split upgrade is very fun to use.)

Awesome game! Reminds me of club penguin's system defender TD minigame :). The ending was quite heartfelt as well, loved the ending art.

For anyone struggling, the upgrades are a tad bit underwhelming for their price (except maybe Vedal's range upgrades) , so it'll always be more beneficial to get an additional tower until you fill the whole screen. (I finished the waves with basically my whole screen filled with neuros lol).