Great commercial!
JQBelmont2693
Recent community posts
I'll look for those games you're planning!
Want to ask something - I'd like to do a logo for my gaming channel that looks like the CastleVania 2 logo, but says "J.Q. Belmont's Gaming and Adventure Channel". Like have the "J.Q. Belmont's" part in the long pointy bar and the "Gaming and Adventures Channel" part below it. I would pay to have someone do up a PDF of that. If that's not possible, I totally understand.
I can do another video so you can see where things are happening. I was thinking maybe if Simon can "buy" extra lives somehow, that would be good. Maybe buy them from certain priests or merchants? And then once he has them, he always has them. The one life only set up, having to go back to a save point that's fairly far from where I was, is rough. Or install more save points maybe. Thanks again!
Adding some shadow effects sounds cool! And more lighting from the windows and adding stars to the night sky would be nice! The way Optomon did them in his Holy Relics games, but with parallax movement sounds neat. The windows are fine. I wish there was one more option to stretch the screen just some, like to about 7:5, if I'm understanding the ratios correctly. Optomon has done some really great remixes and original tracks using the CastleVania II sound palette. It's amazing really how much he has been able to modify these old games. If Loeder is willing to have some of their remixes also be added to your game, along with what you've been able to use from Optomon's, that would be great in my opinion! Here's a video of me giving the Lost Castle area a try and seeming to still be tripping on those spikes. The video is an unlisted one since it's just for design helping purposes. Thanks again for allowing me to help! This is such a neat project!
I gave .73 some paly today. I really like the changing sunbeams happening during the day! The spikes and marsh still seem a tad bit touchy. If you want me to make a video showing you what I mean, I can. The 8-bit remixes I was talking about for the Super CastleVania IV music are done by an artist named Loeder on YouTube. Here's a link to one of them to have a listen to.
I had some previous versions of the game on my computer. I have no idea if that would cause the crash. Maybe pressing so many buttons while things were moving on the screen? I'm just beginning too grasp any knowledge of how coding works. I just did a video of myself playing the game yesterday! I'll paste the link on!Me playing Simon's Curse .71 Demo!
Ok, thanks you, sounds good! Here's where I encountered another game crash. Just keeping you up to date o these as they happen.
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ERROR in
action number 1
of Step Event0
for object frog1_obj:
Variable frog1_obj.myspr_crouch_attackright(101001, -2147483648) not set before reading it.
at gml_Object_frog1_obj_Step_0
############################################################################################
gml_Object_frog1_obj_Step_0 (line -1)
Ok, thanks! I eventually figured out how to make Simon descend down on the thin platforms (that's what I was having trouble with). I still don't exactly understand if it's like a quick motion of going from the up point on the D-pad to the down point to cause Simon to descend, but eventually he went downward, and I was able to purchase that needed chain whip. Thanks again
FATALVISION has two channels - the one with the blue robot logo and the one that is the black matrix background like an old Master System game. I think he's using the matrix channel at this point. Something he said about how the algorithm seems to have made it harder for his first channel to be found/discovered. He has a series called RandomVania where he's playing all the hacks he finds. I think he'll be another source of great input if he's on board for testing! There are a few other CV gamer creators and hackers that talk to him there as well! There's a great ContraVania styled game that has a long Japanese title that was made by another game maker that's pretty cool. It has a two-player co-op mode that's nice. He recently replayed that one if you want to see it
It seems to happen when I use my Y button on my XBox 360 controller (it's not an official controller - VOYEE brand). I'm also running JoyToKey so I can use my left joystick to use as a second D-pad. Here's the message that pops up.
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############################################################################################
ERROR in
action number 1
of Other Event: Animation End
for object block_obj:
unable to convert string "left" to bool
at gml_Object_block_obj_Other_7
############################################################################################
gml_Object_block_obj_Other_7 (line -1)
With .71, I've played up to the mausoleum area. Is the game set up so buying the chain whip isn't possible until after I make it through the mausoleum area? I like your idea of giving grumpy faces to the skeletons who throw their bones! The Day/Night effect working on the monsters in the mansions, etc., as well as outside is awesome! I'll be careful to pay attention to when I go in them! The sound effect for leveling up from VS is a nice touch but do what you need to there to keep things legal Smeagol. I'm working on getting guy who has a channel called FATALVISION to try this game. He's a big CastleVania guy himself. And I'd like to record myself playing the game as well here soon, if that's ok.
Gave .61 a try! It's playing good so far! The stairs transitions are smoother and the arrow coming up from Simon is a nice touch! Difficulty balance is good! I like the thorn whip sprite! The new enemies at night are a nice touch while being challenging, as they should be! Does it still matter how many days it takes Simon to complete his journey? Small suggestion - have the crosses on the churches be Greek Orthodox crosses maybe? I think it fits better geographically with Romania's branch of Christianity. Or don't! Thanks again.