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Adding some shadow effects sounds cool! And more lighting from the windows and adding stars to the night sky would be nice! The way Optomon did them in his Holy Relics games, but with parallax movement sounds neat. The windows are fine. I wish there was one more option to stretch the screen just some, like to about 7:5, if I'm understanding the ratios correctly. Optomon has done some really great remixes and original tracks using the CastleVania II sound palette. It's amazing really how much he has been able to modify these old games. If Loeder is willing to have some of their remixes also be added to your game, along with what you've been able to use from Optomon's, that would be great in my opinion! Here's a video of me giving the Lost Castle area a try and seeming to still be tripping on those spikes. The video is an unlisted one since it's just for design helping purposes. Thanks again for allowing me to help! This is such a neat project!

I think maybe the three lives before the continue screen might be a good idea, like in the original game?

I have been thinking of adding save points before dungeons or hidden in dungeons. I will also think about what you said that might also come true depends on if I make things easier in the balancing update later in development near the end. But yeah continues dont sound bad but they would then have to have the penalty of gold and maybe heart lost (maybe not all but I was thinking of 1/3 and in NG+ maybe 1/2).

Ok, I see now thats a bit odd its like the hitboxes were totally off place. (the water push back form water is a trickky jump but i tested you can make it). I played that area last in 0.71 its was fine then. When I changed the collision masks I propably set the area wrong for some spikes. Thank you very much for the video and this info I will fix it right away.