Such a creative take on the theme! super cool mechanic and really fun, the game was a bit challenging but I loved it! Well done!
Play game
Shield Bearer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.649 | 4.649 |
Originality | #14 | 4.474 | 4.474 |
Overall | #19 | 4.316 | 4.316 |
Fun | #92 | 4.035 | 4.035 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your son cannot be controlled by you. You must indirectly guide him using you shield!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
That was an incredible entry, very juicy and satisfying to play. Great work!
I think you nailed the feeling of being a parent! ;D Real neat idea! Wish the shield would be just a little bit bigger though: had a lot of trouble reliably blocking projectiles on level 3. Also it felt like the son is knocked back just far enough to be right where he stood when the next bullet reaches that point, which can be quite frustrating when you're close to the end of a level. Lastly I'd shorten the duration of the fadeout when restarting the level, given how tricky later levels are and how quickly it becomes obvious when you screwed up. All in all very challenging, but well-made game. :)
Nice Game! Really liked it that you have a short pause every time the kid gets a coin or after a shield bash. Reminds me of the escort missions in the old days.
This game is just delightful. What a wholesome concept! Course, it's a little less wholesome watching your son die in front of you, haha! Dead sons aside, this game had some top-notch polish, not to mention the dope game page.
Thanks for playing, and thanks for the feedback! Although that a valid strategy for the last level, it is possible to complete it without taking damage by using the knockback delay mechanic. I agree that the health would look better and be more intuitive if the it was displayed the same way as the son's.
Super creative approach to the theme! I'm impressed the art and sounds were created in the 48h, you're very talented!!
The gameplay feels great, super charming game, nice job! :D
I really like the game. The bug where the arrow start flipping back and forth is a strange one and hope it get worked out or moved into a feature of sort where the son choose a different path to get to the point, to add a little bit more randomness in the game. Since as I got near the end I was able to start kinda prelining myself up for the next move. Do for sure continue!
The last level made me question my ability in video games, I beat it in the end though, that felt pretty good. That being said, this is a great take and execution on the theme, probably the best game I played on this jam.
Good idea, it's pretty cool to both push the character, protect him while also protecting ourself. The mix of all this makes it interesting, and the presentation (visuals and audio) are matching well with the game. The progression works well, but it becomes quite hard for me when there are spikes and bats everywhere. Good job doing this in 2 days !
This was the right mix of fun and challenging! 5/5 overall, fantastic artwork, music, and concept :)
I like the idea its super original! I always wanted to do a shield wielding game where your main ability is too bash things
This is really fun! Honestly, I'm not sure what I'd like to see improved on this, since it's already very well made. I think the only thing I don't really agree with is the decision to put the controllable character's health on the corner of the screen, instead of under the character like the other guy.
I had also encountered a bug where the uncontrollable character goes back and forth near the coin and doesn't collect it. Can't seem to reproduce the bug, though.
Thanks for playing! The original design for the controllable character's health was as you describe. However, the healthbar was blocking the shield in certain angles, so I had to change it :(. I do agree that it would look better, and would also be more intuitive.
Also, thanks for the bug report! It will certaintly be fixed in the post-jam update.
Very good. 5 outta 5. I enjoyed it a lot. This is practically a full game.
This was a really awesome submission. The visual and audio styles work great with each other. Its a novel concept that fits the theme really well. My only complaint is that I couldn't understand for a while why i couldn't shield bash. Having some sort of meter fill that indicates when you can or cant bash would help a lot with that.
Nice play on the theme and good progression of difficulty. Very fun! Thanks for making this :)
I really like your game, the arts are great and gameplay reminds me of Ico in PS2 but in 2D.
Well done!!!!
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