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jseakle

57
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A member registered Oct 01, 2015 · View creator page →

Creator of

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:) thank you for playing game!!!

Hello! I know it's been some time since the release of the SINE-O-TRON 3000, but I'm hoping you're still offering support :)
I gave it a good shot, and thought I sort of understood what was going on — I did a few times correctly pick which solution to enter the first time. But in the end I was unable to find a consistent relationship between the phase and 12.1 code and the required 12.2 code. And some of the patterns didn't seem to match the 12.1 frequencies, either. By trial and error I made it to the 'exit' point, at which point further input was ignored and I was instructed to 'reboot the host computer', which I'm unwilling to do — merely quitting the program seemed to restart the sequence, but I'm curious if it's actually detecting uptime :P Would you mind, all these years later, spoiling the puzzle? Perhaps in rot13, or behind a "read more"?

It's worth noting that while pressing R does reset the whole puzzle, you can just undo. You don't have to solve everything again.

48 + 19 + 22 + 22 + 13 = 124

great game

thanks for making it!

Just to check, the game is intended to quit itself after the word OK, right? That wasn't the mac version being buggy?

Hi! It's really cool to see another person getting into Sylvie games and taking the time to think about them deeply. I am really excited to see what you think of Sylvie Lime!! (And the hundreds of others, of course :D)

One thing I wanted to briefly mention since Sylvie was too polite to point it out in her own reply: that bit about Animal Well in the design notes is a joke :) Sylvie is very well-acquainted with the history of games in general and Metroidvanias in particular, as you may enjoy reading about in her Sylvie Thoughts series.

Playing Sylvie games and then reading the Design Notes is the premier way to learn about designing games & making games that everyone is talking about. Nobody else is telling all the people about how to make games. You have to play the games and read the Design Notes. When you understand the Design Notes you will become powerful and put your own beautiful reality into the world. At only 360 kilobytes it's a deal you can't afford to pass up.

I completed the elfs quest and I liked to do it, especially when it was cute and challenging. Now I will read the words from the Bonus Pack to understand the thoughts of Sylvie!!

the screen says Goodbye.. but is sylvie's story really over..?

I suspect that both of these are intentional features.

I ate all of the cheese! Bonus level is an excellent false-ceiling moment.

I beat it!! Excellent mechanics-deduction puzzle, just the right length to be challenging and fun and not boring once you've mostly solved that puzzle.

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I saw the note about that, but the thing is that I am not in incognito mode! In incognito mode, I get a different error, "love.js:9 DOMException: The user denied permission to access the database."

I'm not sure if this is helpful at all, but it does seem to be a different kind of issue than the ones you knew about, so I figured I'd report it. no worries at all if you don't have the bandwidth to troubleshoot further, it looks like you've already spent a lot of time on similar things!

hello i tried to play in chrome and got "love.js:9 DOMException: Internal error." in the console. in firefox it works fine.

Nice work!

You can fix this by opening Terminal and running xattr -cr <path to Cinco Paus> You can get the path by just dragging the app icon onto terminal after typing the xattr -cr part.

Oh my god this is great!!!!

As the (i think???) tempres world record holder, it is amazing to play a similar set-your-own tempo game! I have cleared it at around 225 BPM, but I wish i knew for sure! It would be so nice if the game told you the number it infers from your initial four taps.

It would also be nice if there wasn't a tiny little delay between the end of the taps and the first beat; if the first beat is randomly a 1 press, you essentially always miss if you stay on beat from the initial taps. 

Thank you so much for playing Game, and for these beautiful illustrations!

It appears that you have had a Certified Game Experience. Thank you so much for playing Game.

Oh, I'm glad I didn't see that before figuring it out on my own. I kinda think you shouldn't spoil it in the comments :)

I played again and learned about the shopkeeper's intriguing understanding of capitalism, and then I played again and got everything ^__^

This is a strange and lovely game. Walks the line between "game that you hate" and "it's impossible to insult the kitten" very well.

I got 148 gems, but then I got lost in the endless ocean...

Why is this game so good. It has no right to be this good. You think it's surprisingly good, and then it gets much better, and then it does that two more times!!

Also, that jellyfish legitimately scared me the first time.

Why is this game so good. It has no right to be this good. You think it's surprisingly good, and then it gets much better, and then it does that two more times!!

Also, that jellyfish legitimately scared me the first time.

I'm so glad to see that you have understood the true meaning of Game. Thanks for playing!!

thank you kindly for playing Game. i see that you were unable to have any fun while playing Game, which accords with the decree. please remember to keep hating Game when you return home and find your ehyre.

These are the kinds of powerful insight Game is known to produce.  Thank you so much for your interest in Game.

It's impossible to insult the kitten.

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Here is a playthrough by ram, who does not have an itch account. she asked that i upload it for her. it contains a word that might be mildly unsuitable for some children.

A new high score! Thank you for playing Game.

Thank you so much for playing Game. It means the world to me. I hope you did not have any fun.

I played this game and got a 100% completion in one sitting in four and a half hours. You can watch it here (no talking or anything). It immediately became one of my favorite platformers of all time. It has a wide variety of Sylvie's trademark creatively bizarre movement options, which combine in many extremely pleasing and surprising ways, AND it has a lovely story that's more fully developed than in any prior Sylvie game. Please purchase and play Sylvie Lime.

Hi! I'd really like to try this, but on MacOS Catalina (10.15.7) the jar fails to run with a SIGILL. The same happens for Kingdom Cards. Do you by any chance know of a workaround? I tried both double clicking the jar and running it with java -jar at the command line, with the same results.


#
# A fatal error has been detected by the Java Runtime Environment:
#
#  SIGILL (0x4) at pc=0x00007fff2df39abc, pid=33040, tid=39175
#
# JRE version: Java(TM) SE Runtime Environment (18.0.1.1+2) (build 18.0.1.1+2-6)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (18.0.1.1+2-6, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-amd64)
# Problematic frame:
# C  [AppKit+0x3e5abc]  -[NSOpenGLContext setView:]+0xe5
#
# No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/jeakle/nasuni/noc-devops-tools/piper-cli/hs_err_pid33040.log
#
# If you would like to submit a bug report, please visit:
#   https://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Abort trap: 6

i finished mine quest, and what a quest it was. great words and sounds in there.

i really want to know what's in the secret menu barely visible off to the left there...

Played this with some friends and we had a great time! Many delightfully strange locations and beings, and just the right length.

I do think that this came ought to come with a content warning for a particular kind of sexual content that some may find distressing. There's nothing wrong with it, but you should know going in that this might not be a game you want to play with your parents or whatever.

I found most of the endings very satisfying, especially Beaker and Zoom-Zoom, but a couple went off in kinda underserved directions imo. Anyway, great game, thanks!

i don't have time right now to find something useful to say about the words themselves, but i wanted to say this is one of the best topics to think about and i'm glad you posted a thing thinking about it

amazing how repetition is both total+universal (everything just the same fundamental particles repeated over and over) and completely impossible/absent (objects not even self-similar across time)

Lovely! Cleared difficulty three in 44:32:28 igt, around 2 hours RTA. Felt really cool to occasionally nail hard stuff without rewinding.

This game is extremely good and everyone should play it.

Additionally, having rewinding in games like this should be a default expectation. It's been nearly 15 years since Braid, and somehow Sylvie is the only one to realize this obvious truth!? Get it together, videogames.

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Everything you've identified here is very much an intentional feature. Jump height is explicitly randomized, being killed instantly upon level start is a hilarious joke (and doesn't really impede you in any way; dying 10 times is essentially identical to standing still for 5 seconds), and fish speeds are also explicitly randomized, presumably for the exact purpose of making it harder to learn how to avoid them.

These features are all there in part to push on and play with standard ideas about "bad game design"; you can read some things sylvie has written about this e.g. here http://sylvie.zone/posts/2021-02-15-Sylvie-A.html and here https://twitter.com/sylviefluff/status/1282834519880544256