:) thank you for playing game!!!
jseakle
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Hello! I know it's been some time since the release of the SINE-O-TRON 3000, but I'm hoping you're still offering support :)
I gave it a good shot, and thought I sort of understood what was going on — I did a few times correctly pick which solution to enter the first time. But in the end I was unable to find a consistent relationship between the phase and 12.1 code and the required 12.2 code. And some of the patterns didn't seem to match the 12.1 frequencies, either. By trial and error I made it to the 'exit' point, at which point further input was ignored and I was instructed to 'reboot the host computer', which I'm unwilling to do — merely quitting the program seemed to restart the sequence, but I'm curious if it's actually detecting uptime :P Would you mind, all these years later, spoiling the puzzle? Perhaps in rot13, or behind a "read more"?
Hi! It's really cool to see another person getting into Sylvie games and taking the time to think about them deeply. I am really excited to see what you think of Sylvie Lime!! (And the hundreds of others, of course :D)
One thing I wanted to briefly mention since Sylvie was too polite to point it out in her own reply: that bit about Animal Well in the design notes is a joke :) Sylvie is very well-acquainted with the history of games in general and Metroidvanias in particular, as you may enjoy reading about in her Sylvie Thoughts series.
Playing Sylvie games and then reading the Design Notes is the premier way to learn about designing games & making games that everyone is talking about. Nobody else is telling all the people about how to make games. You have to play the games and read the Design Notes. When you understand the Design Notes you will become powerful and put your own beautiful reality into the world. At only 360 kilobytes it's a deal you can't afford to pass up.
I saw the note about that, but the thing is that I am not in incognito mode! In incognito mode, I get a different error, "love.js:9 DOMException: The user denied permission to access the database."
I'm not sure if this is helpful at all, but it does seem to be a different kind of issue than the ones you knew about, so I figured I'd report it. no worries at all if you don't have the bandwidth to troubleshoot further, it looks like you've already spent a lot of time on similar things!
Oh my god this is great!!!!
As the (i think???) tempres world record holder, it is amazing to play a similar set-your-own tempo game! I have cleared it at around 225 BPM, but I wish i knew for sure! It would be so nice if the game told you the number it infers from your initial four taps.
It would also be nice if there wasn't a tiny little delay between the end of the taps and the first beat; if the first beat is randomly a 1 press, you essentially always miss if you stay on beat from the initial taps.
I played this game and got a 100% completion in one sitting in four and a half hours. You can watch it here (no talking or anything). It immediately became one of my favorite platformers of all time. It has a wide variety of Sylvie's trademark creatively bizarre movement options, which combine in many extremely pleasing and surprising ways, AND it has a lovely story that's more fully developed than in any prior Sylvie game. Please purchase and play Sylvie Lime.
Hi! I'd really like to try this, but on MacOS Catalina (10.15.7) the jar fails to run with a SIGILL. The same happens for Kingdom Cards. Do you by any chance know of a workaround? I tried both double clicking the jar and running it with java -jar at the command line, with the same results.
# # A fatal error has been detected by the Java Runtime Environment: # # SIGILL (0x4) at pc=0x00007fff2df39abc, pid=33040, tid=39175 # # JRE version: Java(TM) SE Runtime Environment (18.0.1.1+2) (build 18.0.1.1+2-6) # Java VM: Java HotSpot(TM) 64-Bit Server VM (18.0.1.1+2-6, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-amd64) # Problematic frame: # C [AppKit+0x3e5abc] -[NSOpenGLContext setView:]+0xe5 # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /Users/jeakle/nasuni/noc-devops-tools/piper-cli/hs_err_pid33040.log # # If you would like to submit a bug report, please visit: # https://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # Abort trap: 6
Played this with some friends and we had a great time! Many delightfully strange locations and beings, and just the right length.
I do think that this came ought to come with a content warning for a particular kind of sexual content that some may find distressing. There's nothing wrong with it, but you should know going in that this might not be a game you want to play with your parents or whatever.
I found most of the endings very satisfying, especially Beaker and Zoom-Zoom, but a couple went off in kinda underserved directions imo. Anyway, great game, thanks!
i don't have time right now to find something useful to say about the words themselves, but i wanted to say this is one of the best topics to think about and i'm glad you posted a thing thinking about it
amazing how repetition is both total+universal (everything just the same fundamental particles repeated over and over) and completely impossible/absent (objects not even self-similar across time)
Everything you've identified here is very much an intentional feature. Jump height is explicitly randomized, being killed instantly upon level start is a hilarious joke (and doesn't really impede you in any way; dying 10 times is essentially identical to standing still for 5 seconds), and fish speeds are also explicitly randomized, presumably for the exact purpose of making it harder to learn how to avoid them.
These features are all there in part to push on and play with standard ideas about "bad game design"; you can read some things sylvie has written about this e.g. here http://sylvie.zone/posts/2021-02-15-Sylvie-A.html and here https://twitter.com/sylviefluff/status/1282834519880544256