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Hi! It's really cool to see another person getting into Sylvie games and taking the time to think about them deeply. I am really excited to see what you think of Sylvie Lime!! (And the hundreds of others, of course :D)

One thing I wanted to briefly mention since Sylvie was too polite to point it out in her own reply: that bit about Animal Well in the design notes is a joke :) Sylvie is very well-acquainted with the history of games in general and Metroidvanias in particular, as you may enjoy reading about in her Sylvie Thoughts series.

Oh, I didn't mean to imply she didn't know video game history,  I merely was remarking upon what I see as the lack of journalism in the article itself. Excited to try more of the games, although none of the ones I've tried so far have been this good (but they've been short things like If I clear 50 Stages Maybe I'll be Loved. I'll try Sylvie Lime once I finish Love

(+1)

I think very few of my older games are similar to this in terms of length and ambition, but Sylvie Lime is probably one of the closest. It's different in many ways though. I often try out new things, so when someone likes my newest release, I worry they won't like any of the older ones as much....

Also, Love is really amazing.


I just spent like 8 hours grinding this stupid room in it and you know what you get for beating it? Turned to stone ;_;


Also I like pretty much every genre of game (although not equally-- I tend to have a higher bar on Interactive Fiction/Visual Novel/Dating Sim type games and a much lower one for 7drls ) so I wouldn't worry (and also what I think doesn't really matter that much, I'm just a dude on the internet ;P).  So far they've been fun, just not as engaging due to the difference in scope.